STEPN WHITEPAPER
  • Overview
  • Getting Started
  • Asset Module
    • Sneaker Types
    • Gems & Sockets
    • Minting Scrolls
    • Achievements & Badges
  • Game Module
    • Shoe-Minting
    • Enhancement System
    • Fusion System
    • Gem Upgrade
    • HP System
    • Attribute Points Redistribution System
    • Inventory System
    • VIP System
    • Realm
  • Earning Module
    • GST Earning
    • GST Cap/Mechanics
    • GMT Earning
    • Mystery Box System
    • Success Rate Increment System
  • Running Module
    • Energy System
    • GPS, Moonwalking & Airwalking
    • Anti-Cheating System
    • Music System
  • Social Module
    • Activation Code System
    • Leaderboards
  • Other Modules
    • Tokenomic
    • GMT Vesting & Utility
    • Governance & Ecosystem fund
    • Marketplace
    • Decentralized Wallet
    • Decentralized Exchange
    • Carbon Offsetting
    • Privacy
    • Security
  • Getting Help
  • Change Log
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  1. Running Module

Energy System

Energy is required to earn tokens and Mystery Boxes, with every 1 Energy equating to 5 minutes of running session. Energy replenishment begins only after acquiring an NFT Sneaker. Users select a Sneaker, then press Start to begin.

Ensure you have Energy before moving, as no tokens are earned with zero Energy

Energy replenishes 25% every 6 hours until it reaches the Energy Cap. The maximum Energy can be increased by holding more Sneakers. The calculation is as follows:

Sneaker No.
Energy
Activity time (min)

1

2

10

3

4

20

9

9

45

15

12

60

30

20

100

Bonus Energy (cumulative) for Higher Quality Sneakers:

  • Uncommon Sneaker: +1 Energy

  • Rare Sneaker: +2 Energy

  • Epic Sneaker: +3 Energy

  • Legendary Sneaker: +4 Energy

EXAMPLE 1:

1 Uncommon Sneaker + 1 Common Sneaker = 3 Total Energy (2 Base Energy + 1 Bonus)

EXAMPLE 2:

2 Rare Sneaker + 1 Common Sneaker = 8 Total Energy (4 Base Energy + 4 Bonus)

Marketplace Listings and Transfers:

  • Listing a Sneaker on the Marketplace results in a loss of Energy and Energy Cap.

  • Transferring a Sneaker between accounts triggers a Cooldown period during which the Sneaker cannot be used.

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Last updated 11 months ago