Sneaker Types

Sneaker Types

There are four Sneaker types, for various exercise intensities and fitness levels:

Name
Optimal Speed (km/hr)

Walker

1 - 6

Jogger

4 - 10

Runner

8 - 20

Trainer

1 - 20

Several factors may affect GST and GMT earnings, Factors may include, but are not limited to:

  1. Sneaker Efficiency or Comfort score.

  2. GPS signal, or internet connection.

  3. Human movement, and SMAC validity.

  4. Earnings also have a randomization factor to prevent exploitation.

Sneaker can also be categorized into three general types:

  1. CLASSIC Sneakers: These are any sneakers that can be levelled up to level 30, and can have its stats improved via distribution of Attribute points. (Unless specified otherwise, any mention of “Sneakers” in this Whitepaper refers to Classic Sneakers.)

  2. RAINBOW Sneakers: These sneakers have a preset Sneaker Type, level, no Attribute stats, and can only be used until its HP is Depleted. (Link to Rainbow Sneakers here)

  3. SOULBOUND Sneakers: These are Classic sneakers earned through promotional events. They resemble Classic Sneakers in almost everything, but with the following restrictions:

    1. Cannot be traded to other players.

    2. Cannot be used for Enhancement.

    3. Cannot be used for Fusion.

Sneaker Levels

Users can level up their Sneakers by burning GST (GMT is also required at levels 5, 10, 20, 29, and 30). Each level-up takes a predetermined time. The higher the sneaker, the more GST/GMT/time will be needed. The levelling process can be accelerated by burning additional GST.

Depending on the Rarity of the sneaker, each level up gives 4 to 12 additional Attribute points, which can be distributed to improve Efficiency, Comfort, Luck, and Resilience.

All Sneakers when levelling up from level 24 going to level 25 gets a FULL HP REFILL FOR FREE. It is recommended to use this free refill wisely.

Quality
Attribute Point/Level up

Common

4

Uncommon

6

Rare

8

Epic

10

Legendary

12

Reaching certain levels unlocks additional features:

Milestone
Triggered Event

Level 5

Unlocks Socket 1

Level 5

Unlocks Shoe-minting

Level 10

Unlocks Socket 2

Level 15

Unlocks Socket 3

Level 20

Unlocks Socket 4

Level 25

Restore HP to full

Level 30

Unlocks GMT earning

When a Sneaker reaches level 30, Users will get a toggle that allows them to choose whether to earn GST or earn GMT in their run sessions. Users can only make the choice BEFORE they start their session; there is no option to switch earning modes while in the middle of the run.

Sneaker Attributes

  1. Efficiency (GST Earning): A higher Efficiency Attribute leads to better GST earnings per Energy spent.

  2. Luck (Mystery Box): Luck determines the frequency and quality of Mystery Box drops.

  3. Comfort (GMT Earning): Comfort impacts HP decay rate and GMT earnings.

  • HP < 100%: Sneaker cannot be listed on the Marketplace or transferred.

  • HP < 20%: Sneaker won't provide Energy in that Realm.

  • HP = 0: Sneaker cannot be used.

  1. Resilience (Durability/Repair)

    Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay. The higher the Sneaker's level or quality, the higher the repair cost. Durability decreases during an activity, affecting GST/GMT earnings efficiency at specific levels: 1. At 50/100 Durability, Sneaker's GST/GMT earning efficiency drops to 90% 2. At 20/100 Durability, Sneaker's GST/GMT earning efficiency drops to 10%

NOTE: Moving above or below Optimal Speed will yield sub-optimal returns on GST/GMT and Mystery Box.

Sneaker Qualities

There are five Sneaker Qualities. When a Sneaker is minted, its Attributes are randomly determined within minimum and maximum values, leading to diverse distributions even within the same quality category.

Quality
Min. Attribute
Max. Attribute

Common

1

10

Uncommon

8

18

Rare

15

35

Epic

28

63

Legendary

50

112

Rainbow Sneakers

Rainbow Sneakers exclusively earn GMT.

All Rainbow Sneakers are Trainers (1-20km/hr). Similar to Common Sneakers, Rainbow Sneakers contribute to the user's total Energy (<20% HP will cease to provide Energy).

Unlike other Sneakers, Rainbow Sneakers do not possess Efficiency, Luck, Comfort, or Resilience Attributes. They start with a full 100% HP, which is not restorable and decreases with Energy usage. A Rainbow Sneaker becomes incapable of earning GMT once its HP reaches zero.

Each Rainbow Sneaker is equipped with four slots for Rainbow Gems. However, removing these Gems results in their destruction.

The Rainbow Sneaker does not have Minting Function, nor Level up, or Repair. Rainbow Sneaker can only be sold or transferred when the HP is 100%. Rainbow Sneakers cannot be used in Sneaker Enhancement, and can’t drop Mystery Boxes.

Rainbow Sneakers only have two attributes, Rainbow Power and HP.

How to Receive a Rainbow Sneaker

Through Enhancement, currently only Common and Uncommon Sneaker Enhancements have a chance to result in a Rainbow Sneaker. The chance of an Uncommon Sneaker Enhancement to receive a rainbow is 5 times higher than that of a Common Sneaker.

Rainbow Power

  • Higher Rainbow Power results in higher GMT earning efficiency.

  • Only Rainbow Gems can increase Rainbow Power further.

HP Every 20% reduction in HP results in a proportional reduction in the total Rainbow Power (Sneaker + Gem):

  • HP ≧ 80% = 100% Rainbow Power

  • 60% < HP < 79% = 80% Rainbow Power

  • 40% < HP < 59% = 60% Rainbow Power

  • 20% < HP < 39% = 40% Rainbow Power

  • 0% < HP < 19% = 20% Rainbow Power

  • HP = 0% = 0% Rainbow Power

Minimum Energy

The Rainbow Sneaker has a minimum Energy consumption requirement of 6. Using the Rainbow Sneaker with less than 6 Energy will lead to an HP reduction as if 6 Energy were consumed.

Genesis Sneaker

Genesis Sneakers have IDs starting with a "G", followed by a number between 1 to 20,000, meaning that they have a limited supply. Genesis Sneakers may be found across different STEPN Realms.

OG Sneakers

OG Sneakers are distinct from Genesis Sneakers. Unlike Genesis Sneakers, OG Sneakers lack the "G" prefix, and are allocated with specific number ranges between 20,001 and 60,000.

Special Sneaker Skins

Special Sneaker Skins, obtainable through Enhancement and Marketing events, are categorised into two types:

Temporary Skins

  • World Cup Event

Note: The World Cup skins are the only temporary skins. They will be lost when the Sneakers are used for Enhancement.

Permanent Skins

  • ASICS 1 & 2

  • Atletico Madrid

  • HypeSaints

  • Xmas + NY: Letters, Socks, Sneakers

  • Mascherano

  • Panda

  • SAC_2045

  • DeGods

  • The Whales

  • DRiP

  • Own The Doge

  • SunFlowerLand

  • STEPNEMBER2

  • TrickOrSneak

  • Steve Aoki

  • The Heist

  • Solflare

  • MOOAR

  • Helio

  • Valentine’s Day

  • ADIDAS

  • MOOAR x STEPN

  • STEPNEMBER3

  • STEPNEMBER4

  • Lamborghini

  • Ubisoft Rabbids

  • Pantone

  • STEPN x AFA

  • Mystic Panda

  • Snoop Dogg

All the skins listed in the Temporary Skins list above are NOT permanent skins.

Skin Retention Rules During Enhancement

When two Sneakers with permanent Skins are used in Enhancement, only one Skin will be retained on the resulting Sneaker. The Skin retention follows this hierarchy:

  1. Adidas skins and MOOAR x STEPN skins will always be kept first, even if there's an event.

  2. If there is an event, then Event-required skins will always be kept first (e.g. the "wrapped sneaker" required to get the STEPNEMBER skin).

  3. If there is no adidas or MOOAR x STEPN skin, and there is no ongoing event, then the Permanent skin of the lowest sneaker ID will be prioritized above all permanent skins.

Co-branded Sneakers

STEPN collaborates with leading Sneaker brands, famous IPs, iconic Web 3 collections and more to introduce co-branded Sneakers, detailed further:

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