# Shoe-Minting

Shoe Minting (a.k.a. “Minting”) allows you to create a new Sneaker by “breeding” two Parent Sneakers, resulting in a Shoebox. Parent Sneakers need to be at least level 5, and can only be used for Minting if they have full Durability.&#x20;

To Mint, go to your Inventory and tap a sneaker, then tap the heart icon below it. Choose another Parent Sneaker, and (if all conditions are met), you can tap the “Mint” button. A Shoebox is instantly received and can be opened right away.

Each STEPN Classic Sneaker can be used as a Parent Sneaker up to 7 times, with the cost increasing for each additional Mint count. Costs are calculated individually per Parent Sneaker, and the costs are combined for the final Minting cost.&#x20;

Minting has a 48-hour minting cooldown (they temporarily cannot be used for another minting), but can still be used for movement.&#x20;

The first 2 out of 7 Mint counts will have the same cost.&#x20;

There is a chance to get a double mint (two Shoeboxes) from a single Mint. The higher the Mint Count of the Parent Sneakers, the higher the chance for double minting.&#x20;

The mint’s resulting Shoebox quality is influenced by both Parents’ Sneaker quality.

<table data-header-hidden><thead><tr><th width="157"></th><th width="117"></th><th width="120"></th><th width="120"></th><th width="119"></th><th width="118"></th></tr></thead><tbody><tr><td><strong>Parent Sneakers</strong></td><td><strong>Common Shoebox %</strong></td><td><strong>Uncommon Shoebox %</strong></td><td><strong>Rare Shoebox %</strong></td><td><strong>Epic Shoebox %</strong></td><td><strong>Legendary Shoebox %</strong></td></tr><tr><td>Common x Common</td><td>100</td><td>0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Common x Uncommon</td><td>50</td><td>49</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Common x Rare</td><td>50</td><td>0</td><td>49</td><td>1</td><td>0</td></tr><tr><td>Common x Epic</td><td>50</td><td>0</td><td>0</td><td>49</td><td>1</td></tr><tr><td>Common x Legendary</td><td>50</td><td>0</td><td>0</td><td>0</td><td>50</td></tr><tr><td>Uncommon x Uncommon</td><td>0</td><td>98</td><td>2</td><td>0</td><td>0</td></tr><tr><td>Uncommon x Rare</td><td>0</td><td>49</td><td>50</td><td>1</td><td>0</td></tr><tr><td>Uncommon x Epic</td><td>0</td><td>49</td><td>1</td><td>49</td><td>1</td></tr><tr><td>Uncommon x Legendary</td><td>0</td><td>49</td><td>1</td><td>0</td><td>50</td></tr><tr><td>Rare x Rare</td><td>0</td><td>0</td><td>98</td><td>2</td><td>0</td></tr><tr><td>Rare x Epic</td><td>0</td><td>0</td><td>49</td><td>50</td><td>1</td></tr><tr><td>Rare x Legendary</td><td>0</td><td>0</td><td>49</td><td>1</td><td>50</td></tr><tr><td>Epic x Epic</td><td>0</td><td>0</td><td>0</td><td>98</td><td>2</td></tr><tr><td>Epic x Legendary</td><td>0</td><td>0</td><td>0</td><td>49</td><td>51</td></tr><tr><td>Legendary x Legendary</td><td>0</td><td>0</td><td>0</td><td>0</td><td>100</td></tr></tbody></table>

Users will get a new Sneaker once they open the Shoebox, with the Sneaker Quality influenced by the Shoebox Quality:

<table data-header-hidden><thead><tr><th width="138"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Shoebox Quality</strong></td><td><strong>Common Sneaker %</strong></td><td><strong>Uncommon Sneaker %</strong></td><td><strong>Rare Sneaker %</strong></td><td><strong>Epic Sneaker %</strong></td><td><strong>Legendary Sneaker %</strong></td></tr><tr><td>Common</td><td>97</td><td>3</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Uncommon</td><td>25</td><td>73</td><td>2</td><td>0</td><td>0</td></tr><tr><td>Rare</td><td>0</td><td>27</td><td>71</td><td>2</td><td>0</td></tr><tr><td>Epic</td><td>0</td><td>0</td><td>30</td><td>68</td><td>2</td></tr><tr><td>Legendary</td><td>0</td><td>0</td><td>0</td><td>35</td><td>65</td></tr></tbody></table>

**Note: Currently, Legendary Sneakers can only be obtained via Enhancement, not by Shoe Minting.**

The new Sneaker type is influenced by both Parent Sneakers' types:

| **Parent Types**  | **Walker %** | **Jogger %** | **Runner %** | **Trainer %** |
| ----------------- | ------------ | ------------ | ------------ | ------------- |
| Walker x Walker   | 85           | 6            | 6            | 3             |
| Walker x Jogger   | 45           | 45           | 7            | 3             |
| Walker x Runner   | 45           | 7            | 45           | 3             |
| Walker x Trainer  | 80           | 6            | 6            | 8             |
| Jogger x Jogger   | 6            | 85           | 6            | 3             |
| Jogger x Runner   | 7            | 45           | 45           | 3             |
| Jogger x Trainer  | 6            | 80           | 6            | 8             |
| Runner x Runner   | 6            | 6            | 85           | 3             |
| Runner x Trainer  | 6            | 6            | 80           | 8             |
| Trainer x Trainer | 25           | 25           | 25           | 25            |

The new Sneaker's Socket type is determined by both Parent Sneakers' Socket types:

<table data-header-hidden><thead><tr><th width="145"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Parent Sockets</strong></td><td><strong>Efficiency %</strong></td><td><strong>Luck %</strong></td><td><strong>Comfort %</strong></td><td><strong>Durability %</strong></td></tr><tr><td>Efficiency x Efficiency</td><td>70</td><td>10</td><td>10</td><td>10</td></tr><tr><td>Efficiency x Luck</td><td>40</td><td>40</td><td>10</td><td>10</td></tr><tr><td>Efficiency x Comfort</td><td>40</td><td>10</td><td>40</td><td>10</td></tr><tr><td>Efficiency x Durability</td><td>40</td><td>10</td><td>10</td><td>40</td></tr><tr><td>Luck x Luck</td><td>10</td><td>70</td><td>10</td><td>10</td></tr><tr><td>Luck x Comfort</td><td>10</td><td>40</td><td>40</td><td>10</td></tr><tr><td>Luck x Durability</td><td>10</td><td>40</td><td>10</td><td>40</td></tr><tr><td>Comfort x Comfort</td><td>10</td><td>10</td><td>70</td><td>10</td></tr><tr><td>Comfort x Durability</td><td>10</td><td>10</td><td>40</td><td>40</td></tr><tr><td>Durability x Durability</td><td>10</td><td>10</td><td>10</td><td>70</td></tr></tbody></table>

### **Minted Sneaker Attributes**

The new Sneaker’s Attributes are randomized and not influenced by its Parent Sneakers’ Attributes.


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