# Overview

**A Web3 Lifestyle Revolution**

**A Web3 Lifestyle Revolution:** STEPN, at its core, is a Web3 lifestyle application that integrates game and social elements, making everyday movement not just beneficial for health but also rewarding in the digital space. As a trailblazer in Web3 lifestyle product, STEPN distinguished itself by securing the 4th position among 500+ contenders at the Solana Ignition Hackathon 2021, marking a significant milestone in bringing the concept to life.

**Earning Through Movement:** Users are encouraged to walk, jog, or run outdoors, where they can potentially receive game Tokens (GST/GMT) and other NFTs in the process. This innovative approach not only incentivises physical activity but also offers users the flexibility to utilise their Tokens and NFTs within the game or convert them to other forms of tokens.

**A Mission Beyond Gaming:** Within its gamification foundation, STEPN aspires to inspire millions to embrace a healthier lifestyle, contribute to combating climate change, and facilitate seamless integration into Web 3.0.

**Note:** As STEPN is currently under Public Beta Phase, it is important to note that the contents of this Whitepaper are subject to future modifications, reflecting the platform's commitment to evolution and improvement.

**Definition**

Game Token: GST

Governance Token: GMT


# Getting Started

To start, users need to download the STEPN app

1. **Download the STEPN app:** Download from [App Store](https://apps.apple.com/au/app/stepn/id1598112424) or [Google Play](https://play.google.com/store/apps/details?id=com.bcy.fsapp)**.**
2. **Sign-up for STEPN:** Once the app is installed on your device, you can sign up using your email address. You will receive a verification code to enter and gain access to the app.
3. **Create a new Wallet:** Tap the Wallet icon in the top right corner of the screen. The app will generate a 12-word secret phrase, crucial for recovering your Wallet if you uninstall the app or forget your password. **Important:** Note this phrase down and store it in a secure location that only you can access.
4. **Purchasing SPARK with Apple Pay (iOS):** Use Apple Pay to buy SPARK, available in the in-app Marketplace.
5. **Transfer GMT into your in-app Wallet (iOS/Android):** To buy NFT Sneakers in the Marketplace, transfer GMT to your in-app wallet. Keep some SOL/BNB/ETH in your wallet as well for transaction fees.
6. **Purchase a Sneaker:** Head over to the Marketplace (in-app or [m.stepn.com](http://m.stepn.com)) and chose your Sneaker! Utilise the Filter tool to find a Sneaker type that suits your preferences.

Congrats! You are all set. After the purchase of a Sneaker, Energy will restore at a rate of 25% every 6 hours (Fixed at AEDT Time 00:00, 06:00, 12:00, 18:00) **You can start your STEPN journey immediately after the first 25% Energy restoration.**

**We strongly recommend enabling 2FA (Two-Factor Authentication) to enhance the security of your account.**


# Asset Module


# Sneaker Types

### **Sneaker Types**

There are four Sneaker types, for various exercise intensities and fitness levels:

<table><thead><tr><th>Name</th><th>Optimal Speed (km/hr)</th><th data-hidden>Example Return at Optimal Speed</th></tr></thead><tbody><tr><td>Walker</td><td>1 - 6</td><td>4 GST / 1 Energy spent</td></tr><tr><td>Jogger</td><td>4 - 10</td><td>5 GST / 1 Energy spent</td></tr><tr><td>Runner</td><td>8 - 20</td><td>6 GST / 1 Energy spent</td></tr><tr><td>Trainer</td><td>1 - 20</td><td>4 - 6.25 GST / 1 Energy spent</td></tr></tbody></table>

Several factors may affect GST and GMT earnings, Factors may include, but are not limited to:&#x20;

1. Sneaker Efficiency or Comfort score.&#x20;
2. GPS signal, or internet connection.
3. Human movement, and SMAC validity.
4. Earnings also have a randomization factor to prevent exploitation.

Sneaker can also be categorized into three general types:

1. **CLASSIC Sneakers:** These are any sneakers that can be levelled up to level 30, and can have its stats improved via distribution of Attribute points. (Unless specified otherwise, any mention of “Sneakers” in this Whitepaper refers to Classic Sneakers.)&#x20;
2. **RAINBOW Sneakers**: These sneakers have a preset Sneaker Type, level, no Attribute stats, and can only be used until its HP is Depleted. (Link to Rainbow Sneakers [here](https://whitepaper.stepn.com/asset-module/sneaker-types?q=rainbow#rainbow-sneakers))&#x20;
3. **SOULBOUND Sneakers:** These are Classic sneakers earned through promotional events. They resemble Classic Sneakers in almost everything, but with the following restrictions:&#x20;

   1. Cannot be traded to other players.
   2. Cannot be used for Enhancement.
   3. Cannot be used for Fusion.

### **Sneaker Levels**

Users can level up their Sneakers by burning GST (GMT is also required at levels 5, 10, 20, 29, and 30). Each level-up takes a predetermined time. The higher the sneaker, the more GST/GMT/time will be needed. The levelling process can be accelerated by  burning additional GST.

Depending on the Rarity of the sneaker, **each level up gives 4 to 12 additional Attribute points**, which can be distributed to improve Efficiency, Comfort, Luck, and Resilience.&#x20;

All Sneakers when levelling up from level 24 going to level 25 gets a **FULL HP REFILL FOR FREE**.  It is recommended to use this free refill wisely.&#x20;

| Quality   | Attribute Point/Level up |
| --------- | ------------------------ |
| Common    | 4                        |
| Uncommon  | 6                        |
| Rare      | 8                        |
| Epic      | 10                       |
| Legendary | 12                       |

Reaching certain levels unlocks additional features:

| Milestone | Triggered Event                              |
| --------- | -------------------------------------------- |
| Level 5   | Unlocks Socket 1                             |
| Level 5   | Unlocks Shoe-minting                         |
| Level 10  | Unlocks Socket 2                             |
| Level 15  | Unlocks Socket 3                             |
| Level 20  | Unlocks Socket 4                             |
| Level 25  | Restore [HP ](/game-module/hp-system)to full |
| Level 30  | Unlocks GMT earning                          |

When a Sneaker reaches level 30, Users will get a toggle that allows them to choose whether to earn GST or earn GMT in their run sessions. Users can only make the choice BEFORE they start their session; there is no option to switch earning modes while in the middle of the run.

### **Sneaker Attributes**

1. **Efficiency (GST Earning):** A higher Efficiency Attribute leads to better GST earnings per Energy spent.
2. **Luck (Mystery Box):** Luck determines the frequency and quality of Mystery Box drops.
3. **Comfort (GMT Earning):** Comfort impacts HP decay rate and GMT earnings.

* HP < 100%: Sneaker cannot be listed on the Marketplace or transferred.
* HP < 20%: Sneaker won't provide Energy in that Realm.
* HP = 0: Sneaker cannot be used.

4. **Resilience (Durability/Repair)**

   Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay. The higher the Sneaker's level or quality, the higher the repair cost. Durability decreases during an activity, affecting GST/GMT earnings efficiency at specific levels: 1. At 50/100 Durability, Sneaker's GST/GMT earning efficiency drops to 90% 2. At 20/100 Durability, Sneaker's GST/GMT earning efficiency drops to 10%

**NOTE:** Moving above or below Optimal Speed will yield sub-optimal returns on GST/GMT and Mystery Box.

### **Sneaker Qualities**

There are five Sneaker Qualities. When a Sneaker is minted, its Attributes are randomly determined within minimum and maximum values, leading to diverse distributions even within the same quality category.

| Quality   | Min. Attribute | Max. Attribute |
| --------- | -------------- | -------------- |
| Common    | 1              | 10             |
| Uncommon  | 8              | 18             |
| Rare      | 15             | 35             |
| Epic      | 28             | 63             |
| Legendary | 50             | 112            |

### **Rainbow Sneakers**

**Rainbow Sneakers exclusively earn GMT.**

All Rainbow Sneakers are Trainers (1-20km/hr). Similar to Common Sneakers, Rainbow Sneakers contribute to the user's total Energy (<20% HP will cease to provide Energy).

Unlike other Sneakers, Rainbow Sneakers do not possess Efficiency, Luck, Comfort, or Resilience Attributes. They start with a full 100% HP, which is not restorable and decreases with Energy usage. A Rainbow Sneaker becomes incapable of earning GMT once its HP reaches zero.

Each Rainbow Sneaker is equipped with four slots for Rainbow Gems. However, removing these Gems results in their destruction.

The Rainbow Sneaker does not have Minting Function, nor Level up, or Repair. Rainbow Sneaker can only be sold or transferred when the HP is 100%. Rainbow Sneakers cannot be used in Sneaker Enhancement, and can’t drop Mystery Boxes.

Rainbow Sneakers only have two attributes, Rainbow Power and HP.

#### How to Receive a Rainbow Sneaker&#x20;

Common, Uncommon, Rare and Epic Sneakers have a chance to result in a Rainbow Sneaker, as long as the **“Rainbow Sneaker Chance” Toggle is SWITCHED ON**.&#x20;

* If you are using sneakers with Permanent Skins, and the Enhancement produces a Rainbow Sneaker, you will lose your Permanent Skin. Please see the [Skin Retention Rules During Enhancement Section](https://whitepaper.stepn.com/asset-module/sneaker-types#skin-retention-rules-during-enhancement)
* An Uncommon Sneaker Enhancement has a 5x higher chance to Produce a Rainbow vs. a Common Sneaker Enhancement.&#x20;
* **A Rare or Epic Sneaker Enhancement can NOT produce a Rainbow Sneaker.**

#### **Rainbow Power**

* Higher Rainbow Power results in higher GMT earning efficiency.
* Only Rainbow Gems can increase Rainbow Power further.

**HP** Every 20% reduction in HP results in a proportional reduction in the total Rainbow Power (Sneaker + Gem):

* HP ≧ 80% = 100% Rainbow Power
* 60% < HP < 79% = 80% Rainbow Power
* 40% < HP < 59% = 60% Rainbow Power
* 20% < HP < 39% = 40% Rainbow Power
* 0% < HP < 19% = 20% Rainbow Power
* HP = 0% = 0% Rainbow Power

#### **Minimum Energy**&#x20;

The Rainbow Sneaker has a **minimum Energy consumption requirement of 6**. Using the Rainbow Sneaker with less than 6 Energy will lead to an HP reduction as if 6 Energy were consumed.

### **Genesis Sneaker**

Genesis Sneakers have IDs starting with a "G", followed by a number between 1 to 20,000, meaning that they have a limited supply. Genesis Sneakers may be found across different STEPN Realms.

### **OG Sneakers**

OG Sneakers are distinct from Genesis Sneakers. Unlike Genesis Sneakers, OG Sneakers lack the "G" prefix, and are allocated with specific number ranges between 20,001 and 60,000.

### **Special Sneaker Skins**

Special Sneaker Skins, obtainable through Enhancement and Marketing events, are categorised into two types:

#### **Temporary Skins**

* World Cup Event

Note: The World Cup skins are the only temporary skins. They will be lost when the Sneakers are used for Enhancement.

#### **Permanent Skins**

* ASICS 1 & 2
* Atletico Madrid
* HypeSaints
* Xmas + NY: Letters, Socks, Sneakers
* Mascherano
* Panda
* SAC\_2045
* DeGods
* The Whales
* DRiP
* Own The Doge
* SunFlowerLand
* STEPNEMBER2
* TrickOrSneak
* Steve Aoki
* The Heist
* Solflare
* MOOAR
* Helio
* Valentine’s Day
* ADIDAS
* MOOAR x STEPN
* STEPNEMBER3
* STEPNEMBER4
* Lamborghini
* Ubisoft Rabbids
* Pantone
* STEPN x AFA
* Mystic Panda
* Snoop Dogg

All the skins listed in the Temporary Skins list above are NOT permanent skins.

#### **Skin Retention Rules During Enhancement**

When two Sneakers with permanent Skins are used in Enhancement, only one Skin will be retained on the resulting Sneaker. The Skin retention follows this hierarchy:

1. Adidas skins and MOOAR x STEPN skins will always be kept first, even if there's an event.&#x20;
2. If there is an event, then Event-required skins will always be kept first (e.g. the "wrapped sneaker" required to get the STEPNEMBER skin).
3. If there is no adidas or MOOAR x STEPN skin, and there is no ongoing event, then the Permanent skin of the lowest sneaker ID will be prioritized above all permanent skins.

#### **Co-branded Sneakers**

STEPN collaborates with leading Sneaker brands, famous IPs, iconic Web 3 collections and more to introduce co-branded Sneakers, detailed further:

1. ASICS: <https://www.binance.com/en/square/post/44451>
2. Adidas: <https://collect.adidas.com/drop/adidas-stepn>&#x20;
3. Atletico Madrid: <http://www.atleticodemadrid.com/noticias/nuestra-primera-coleccion-de-botasde-futbol-en-formato-nft-2>
4. Lamborghini: <https://www.tradingview.com/news/coindar:8d7f04006094b:0-gmt-partners-with-automobili-lamborghini/>&#x20;
5. Javier Mascherano: <https://www.javier-mascherano.com/javier-mascherano-launches-alchemy-pay-nft-checkout>&#x20;
6. Ubisoft Rabbids: <https://99bitcoins.com/news/presales/ubisofts-rabbids-raid-stepn-gmt-price-prediction-and-future-of-move-2-earn/>&#x20;
7. Steve Aoki: <https://www.forbes.com/sites/stephaniehirschmiller/2023/10/30/stepn-and-steve-aoki-are-gamifying-the-15-trillion-wellness-industry/>&#x20;
8. Ghost in the Shell: <https://www.binance.com/en-IN/square/post/540579>
9. Argentina Football Association: <https://unchainedcrypto.com/press-release/stepn-and-the-argentina-football-association-announces-their-latest-nft-drop/>
10. Casio: <https://gshock.casio.com/intl/virtual/stepngo/>
11. Snopp Dog: <https://bravenewcoin.com/insights/snoop-dogg-and-stepn-go-to-bring-west-coast-vibes-to-web3-fitness>
12. Pantone: <https://www.pantone.com/articles/case-studies/stepn-pantone-partnership-colors?srsltid=AfmBOoopdCjqjikxZsger1VVUXnUC2LE2JY1bSsw1naWTyddpjg3x97b>


# Gems & Sockets

### **Gem Types**

Users can enhance Sneaker Attributes by inserting Gems into corresponding Sockets unlocked at certain Sneaker levels. There are four Gem types, each representing a specific Attribute:

1. Yellow: Efficiency
2. Blue: Luck
3. Red: Comfort
4. Purple: Resilience

### **Socket Types and Qualities**

* Sneakers have four Sockets for Gems, color-coded by Attribute type.
* Sneaker’s Attributes are boosted when a Gem is inserted into the matching Socket.
* Sockets unlock at Sneaker levels 5, 10, 15, and 20.
* Higher quality Sockets amplify the Gem's effect.
* While Socket type is visible pre-unlock, its quality, influenced by the Sneaker quality, remains hidden until unlocked.

The Socket quality is influenced by the Sneaker Quality:

<table data-header-hidden><thead><tr><th width="133"></th><th width="109"></th><th width="122"></th><th width="108"></th><th width="109"></th><th width="116"></th><th width="136"></th></tr></thead><tbody><tr><td><strong>Sneaker Quality</strong></td><td><strong>Common Socket %</strong></td><td><strong>Uncommon Socket %</strong></td><td><strong>Rare Socket %</strong></td><td><strong>Epic Socket %</strong></td><td><strong>Legendary Socket %</strong></td><td><strong>Attribute Improvement</strong></td></tr><tr><td>Common</td><td>90</td><td>10</td><td>NA</td><td>NA</td><td>NA</td><td>NA</td></tr><tr><td>Uncommon</td><td>30</td><td>60</td><td>10</td><td>NA</td><td>NA</td><td>+10%</td></tr><tr><td>Rare</td><td>10</td><td>30</td><td>50</td><td>10</td><td>NA</td><td>+20% </td></tr><tr><td>Epic</td><td>10</td><td>10</td><td>30</td><td>40</td><td>10</td><td>+30% </td></tr><tr><td>Legendary</td><td>NA</td><td>10</td><td>20</td><td>30</td><td>40</td><td>+50% </td></tr></tbody></table>

### **Rainbow Gems and Sockets**

Rainbow Gems can be inserted directly into a Rainbow Socket to increase the Rainbow Power. There is no quality for Rainbow Sockets. Rainbow Gems cannot be used for further upgrade.

Upgrading Gems (require 3 Gems of the same category) might yield a Rainbow Gem at the same level (for instance, upgrading three Level 1 Efficiency Gems could result in a Level 1 Rainbow Gem).

**Removing Gems from Rainbow Sneakers will burn/destroy the Gems.**


# Minting Scrolls

Minting Scrolls allow users to perform a Shoe-Minting Event.

1. Minting Scrolls have five qualities, that matches the Sneaker quality.
2. Minting Scrolls can be found from Mystery Box, although it is not a guaranteed drop.
3. Minting requires 2 Minting Scrolls, 2 Vintage Sneakers, GST and GMT.
4. The Minting Scrolls need to match the Vintage Sneakers' quality.
5. Minting Scrolls are permanently burned after use.

**Note: Minting Scrolls are in-app asset and cannot be transferred to Wallet.**


# Achievements & Badges

The Achievement system is designed to offer users additional challenges. Upon completing these challenges, users are awarded an Achievement Badge. This badge serves as proof of achievement that could be used for future airdrops and offers various perks.

### **Achievements**

Achievements, along with their associated Badges or Titles, will be continuously introduced in future seasons. Some of them come in five qualities, each defined by specific completion criteria.

**NOTE: If you have an earned but unclaimed badge, and then purchase the same badge, the 'unlocked' status of the badge will reset, meaning you will need to re-earn the badge. To avoid complications, please refrain from purchasing badges you have already unlocked.**

**Types:**

There are two types of Achievements, giving different Achievement Badges:

* **Individual Achievements:** These are awarded for reaching specific milestones. Badges obtained from Individual Achievements are non-tradable, with the exception of Lucky/Unlucky badges.
* **Meta Achievements:** Awarded for completing a series of Individual Achievements. Badges obtained from completing Meta Achievements are tradable.

### **Achievement Points**

Achievement Points are non-tradeable, non-monetary points that can be earned by consuming GMT in the STEPN ecosystem.&#x20;

1. Using GMT to upgrade sneakers, upgrade gems, buying items from the market using GMT, etc. all count toward earning Achievement points
2. There is no maximum amount of Achievement Points that a player can earn.&#x20;
3. These points are used when Claiming Badges and Backgrounds.

### **Acquiring achievements**

Achievements are not automatically granted once a user meets the achievement criteria.

1. Once the achievement criteria are met, users can acquire the Achievement/Badge/Title by spending Achievement points.
2. Users accumulate Achievement points through the consumption of GMT.
3. A variety of Achievements can be obtained without the need to spend Achievement points.

### **Buying Sneaker Background**

To purchase a Background, from the STEPN Home screen simply tap the background behind your sneaker, and choose the background you would like to purchase.&#x20;

NOTE: if a background is priced at "99999" Achievement Points, it actually means it cannot be purchased.


# Game Module


# Shoe-Minting

Shoe Minting (a.k.a. “Minting”) allows you to create a new Sneaker by “breeding” two Parent Sneakers, resulting in a Shoebox. Parent Sneakers need to be at least level 5, and can only be used for Minting if they have full Durability.&#x20;

To Mint, go to your Inventory and tap a sneaker, then tap the heart icon below it. Choose another Parent Sneaker, and (if all conditions are met), you can tap the “Mint” button. A Shoebox is instantly received and can be opened right away.

Each STEPN Classic Sneaker can be used as a Parent Sneaker up to 7 times, with the cost increasing for each additional Mint count. Costs are calculated individually per Parent Sneaker, and the costs are combined for the final Minting cost.&#x20;

Minting has a 48-hour minting cooldown (they temporarily cannot be used for another minting), but can still be used for movement.&#x20;

The first 2 out of 7 Mint counts will have the same cost.&#x20;

There is a chance to get a double mint (two Shoeboxes) from a single Mint. The higher the Mint Count of the Parent Sneakers, the higher the chance for double minting.&#x20;

The mint’s resulting Shoebox quality is influenced by both Parents’ Sneaker quality.

<table data-header-hidden><thead><tr><th width="157"></th><th width="117"></th><th width="120"></th><th width="120"></th><th width="119"></th><th width="118"></th></tr></thead><tbody><tr><td><strong>Parent Sneakers</strong></td><td><strong>Common Shoebox %</strong></td><td><strong>Uncommon Shoebox %</strong></td><td><strong>Rare Shoebox %</strong></td><td><strong>Epic Shoebox %</strong></td><td><strong>Legendary Shoebox %</strong></td></tr><tr><td>Common x Common</td><td>100</td><td>0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Common x Uncommon</td><td>50</td><td>49</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Common x Rare</td><td>50</td><td>0</td><td>49</td><td>1</td><td>0</td></tr><tr><td>Common x Epic</td><td>50</td><td>0</td><td>0</td><td>49</td><td>1</td></tr><tr><td>Common x Legendary</td><td>50</td><td>0</td><td>0</td><td>0</td><td>50</td></tr><tr><td>Uncommon x Uncommon</td><td>0</td><td>98</td><td>2</td><td>0</td><td>0</td></tr><tr><td>Uncommon x Rare</td><td>0</td><td>49</td><td>50</td><td>1</td><td>0</td></tr><tr><td>Uncommon x Epic</td><td>0</td><td>49</td><td>1</td><td>49</td><td>1</td></tr><tr><td>Uncommon x Legendary</td><td>0</td><td>49</td><td>1</td><td>0</td><td>50</td></tr><tr><td>Rare x Rare</td><td>0</td><td>0</td><td>98</td><td>2</td><td>0</td></tr><tr><td>Rare x Epic</td><td>0</td><td>0</td><td>49</td><td>50</td><td>1</td></tr><tr><td>Rare x Legendary</td><td>0</td><td>0</td><td>49</td><td>1</td><td>50</td></tr><tr><td>Epic x Epic</td><td>0</td><td>0</td><td>0</td><td>98</td><td>2</td></tr><tr><td>Epic x Legendary</td><td>0</td><td>0</td><td>0</td><td>49</td><td>51</td></tr><tr><td>Legendary x Legendary</td><td>0</td><td>0</td><td>0</td><td>0</td><td>100</td></tr></tbody></table>

Users will get a new Sneaker once they open the Shoebox, with the Sneaker Quality influenced by the Shoebox Quality:

<table data-header-hidden><thead><tr><th width="138"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Shoebox Quality</strong></td><td><strong>Common Sneaker %</strong></td><td><strong>Uncommon Sneaker %</strong></td><td><strong>Rare Sneaker %</strong></td><td><strong>Epic Sneaker %</strong></td><td><strong>Legendary Sneaker %</strong></td></tr><tr><td>Common</td><td>97</td><td>3</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Uncommon</td><td>25</td><td>73</td><td>2</td><td>0</td><td>0</td></tr><tr><td>Rare</td><td>0</td><td>27</td><td>71</td><td>2</td><td>0</td></tr><tr><td>Epic</td><td>0</td><td>0</td><td>30</td><td>68</td><td>2</td></tr><tr><td>Legendary</td><td>0</td><td>0</td><td>0</td><td>35</td><td>65</td></tr></tbody></table>

**Note: Currently, Legendary Sneakers can only be obtained via Enhancement, not by Shoe Minting.**

The new Sneaker type is influenced by both Parent Sneakers' types:

| **Parent Types**  | **Walker %** | **Jogger %** | **Runner %** | **Trainer %** |
| ----------------- | ------------ | ------------ | ------------ | ------------- |
| Walker x Walker   | 85           | 6            | 6            | 3             |
| Walker x Jogger   | 45           | 45           | 7            | 3             |
| Walker x Runner   | 45           | 7            | 45           | 3             |
| Walker x Trainer  | 80           | 6            | 6            | 8             |
| Jogger x Jogger   | 6            | 85           | 6            | 3             |
| Jogger x Runner   | 7            | 45           | 45           | 3             |
| Jogger x Trainer  | 6            | 80           | 6            | 8             |
| Runner x Runner   | 6            | 6            | 85           | 3             |
| Runner x Trainer  | 6            | 6            | 80           | 8             |
| Trainer x Trainer | 25           | 25           | 25           | 25            |

The new Sneaker's Socket type is determined by both Parent Sneakers' Socket types:

<table data-header-hidden><thead><tr><th width="145"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Parent Sockets</strong></td><td><strong>Efficiency %</strong></td><td><strong>Luck %</strong></td><td><strong>Comfort %</strong></td><td><strong>Durability %</strong></td></tr><tr><td>Efficiency x Efficiency</td><td>70</td><td>10</td><td>10</td><td>10</td></tr><tr><td>Efficiency x Luck</td><td>40</td><td>40</td><td>10</td><td>10</td></tr><tr><td>Efficiency x Comfort</td><td>40</td><td>10</td><td>40</td><td>10</td></tr><tr><td>Efficiency x Durability</td><td>40</td><td>10</td><td>10</td><td>40</td></tr><tr><td>Luck x Luck</td><td>10</td><td>70</td><td>10</td><td>10</td></tr><tr><td>Luck x Comfort</td><td>10</td><td>40</td><td>40</td><td>10</td></tr><tr><td>Luck x Durability</td><td>10</td><td>40</td><td>10</td><td>40</td></tr><tr><td>Comfort x Comfort</td><td>10</td><td>10</td><td>70</td><td>10</td></tr><tr><td>Comfort x Durability</td><td>10</td><td>10</td><td>40</td><td>40</td></tr><tr><td>Durability x Durability</td><td>10</td><td>10</td><td>10</td><td>70</td></tr></tbody></table>

### **Minted Sneaker Attributes**

The new Sneaker’s Attributes are randomized and not influenced by its Parent Sneakers’ Attributes.


# Enhancement System

By burning GST, GMT, and 5 lower-quality Sneakers, users can either get a higher Quality Sneaker, or a Rainbow Sneaker.

The enhancement results in a Sneaker with attributes that are 20% higher than its original min/max parameters.

| Quality   | Sneaker Attributes | Enhanced Sneaker Attributes |
| --------- | ------------------ | --------------------------- |
| Common    | 1 - 10             | NA                          |
| Uncommon  | 8 - 18             | 9.6 - 21.6                  |
| Rare      | 15 - 35            | 18 - 42                     |
| Epic      | 28 - 63            | 33.6 - 75.6                 |
| Legendary | 50 - 112           | 60 - 134.4                  |

Skin Retention Rules During Enhancement:

1. **STEPN x MOOAR and STEPN x adidas skins will always be kept first**, regardless what other permanent skins are present, even if there is an event going on.
2. **Event skins will then take priority**, if there’s an ongoing event.
3. If point 1 and 2 are not present, then **the Permanent Skin of the lowest sneaker ID** will be prioritized above all Permanent Skins.
4. If there are no permanent skins used in the enhancement, a random skin will be selected.

**Special Chances:**

* There is a small chance for the enhanced Sneaker to increase by two quality levels (e.g., upgrading 5 Common Sneakers has a chance to result in 1 Rare Sneaker). However as of March 2026, there is no chance to upgrade from Rare to Legendary.
* There is also a small chance for the enhanced Sneaker to become a Rainbow Sneaker.
* The amount of Sneaker Types present during Enhancement will influence the resulting Sneaker Type. Example: Using 4x Walker and 1x Jogger Sneakers, the chance of obtaining a Walker is 80%, and a Jogger is 20%.

**NOTES:**

* If you enhance with the “Rainbow Toggle” SWITCHED ON, and you are using Permanent Skins, and the Enhancement produces a Rainbow Sneaker, you will lose your Permanent Skin.
* If you enhance with the “Rainbow Toggle” SWITCHED ON, and you are using two or more Genesis Sneakers, you will lose all Genesis Sneakers except one, as the Enhancement will only apply the skin and keep the ID of the lowest Sneaker ID.
* **Currently, you can only enhance Epic Sneakers into Legendary if at least ONE Sneaker among them is either an OG or a Genesis."**


# Fusion System

The Fusion System allows users to potentially enhance all four base attributes of a Sneaker (Sneaker A) by burning another Sneaker (Sneaker B). The key requirement is that Sneaker A's quality must be equal to or higher than that of Sneaker B; Sneaker B's quality cannot surpass Sneaker A's.

As a result, if attempting to improve an Uncommon Sneaker A with a Common Sneaker B, Sneaker A retains its Uncommon quality but benefits from improved attributes of Sneaker B.

**Attribute Improvement Mechanics:**

1. When B's attribute exceeds A's: The new base attribute for Sneaker A will be a random value between the base attributes of Sneakers A and B.
2. When A's attribute exceeds B's: The base attribute of Sneaker A remains unchanged.

**Examples of Attribute Fusion:**

* Efficiency A = 16, Efficiency B = 28: After burning B, the new Efficiency for Sneaker A could be any randomly selected value between 16 and 28 (e.g., 17, 20, or 27).
* Efficiency A = 18, Efficiency B = 16: After burning B, the Efficiency attribute for Sneaker A remains at 18.


# Gem Upgrade

Under Development

Upgrade Gems in the Upgrade tab by burning GST and combining 3 same-level, same-type Gems into a higher-level Gem. From Level 4, GMT is required for upgrades.

**Note:**

* **Gem upgrades can fail at lower levels, resulting in lost Gems.**
* **Gems are in-app asset and cannot be transferred to Wallet.**

<table data-header-hidden><thead><tr><th width="151"></th><th width="133"></th><th width="271"></th><th></th></tr></thead><tbody><tr><td><strong>Gem Level</strong></td><td><strong>Attribute</strong></td><td><strong>Awakening Effect</strong></td><td><strong>Success Rate</strong></td></tr><tr><td>1</td><td>+2</td><td>+5% Base Attribute</td><td>35%</td></tr><tr><td>2</td><td>+8</td><td>+70% Base Attribute</td><td>55%</td></tr><tr><td>3</td><td>+25</td><td>+220% Base Attribute</td><td>65%</td></tr><tr><td>4</td><td>+72</td><td>+600% Base Attribute</td><td>75%</td></tr><tr><td>5</td><td>+200</td><td>+1400% Base Attribute</td><td>85%</td></tr><tr><td>6</td><td>+400</td><td>+4300% Base Attribute</td><td>100%</td></tr><tr><td>7</td><td>+777</td><td>+11000% Base Attribute</td><td>100%</td></tr><tr><td>8</td><td>+1888</td><td>+28000% Base Attribute</td><td>100%</td></tr><tr><td>9</td><td>+6789</td><td>+66000% Base Attribute</td><td>NA</td></tr></tbody></table>

**Warning**: Gem upgrades from Level 1 to 5 have a failure risk. Should an upgrade attempt fail, the player will lose the GMT, GST, and Gems that they used.

**Awakening Effect:** Enhances Sneaker's Base Attribute. For example, a Level 2 Efficiency Gem boosts a Level 0 Sneaker with base Efficiency of 5 to a total of 15, factoring in both the gem's Attribute and its awakening effect.


# HP System

HP, or Health Points, represent the condition of a Sneaker. A freshly minted Sneaker starts with 100% HP. The HP declines as users spend Energy and actively use the Sneaker for movement. However, HP does not decrease when the Sneaker is solely used to generate Energy.

The Sneaker HP decay rate\* is affected by:

1. **Comfort Value:** Sneakers with higher Comfort values, achieved through base Comfort, levelling up, or adding Comfort Gems, experience slower HP reduction.
2. **Sneaker Quality:** Higher quality Sneakers undergo slower HP reduction.
3. **Energy Usage:** The more Energy used, the greater the HP reduction.

*Note: A new Sneaker's HP remains stable for the first 48 hours after a Shoebox is opened. This grace period is voided if the Sneaker is transferred, listed, or traded within this timeframe.*

### **HP restoration**

HP needs to be restored via burning GST and Comfort Gems. The cost increases with the Sneaker's quality. Penalties for diminished HP are as follows:

HP < 100% = Sneaker cannot be listed on the Marketplace or transferred.

HP < 20% = Sneaker cannot be counted to provide Energy in that Realm.

HP = 0, Sneaker cannot be used for moving.

Note: Sneakers automatically restore to full HP upon levelling from Level 24 to Level 25.

### **Rainbow Sneaker HP Rules**

Rainbow Sneakers' HP can’t be restored.


# Attribute Points Redistribution System

Users have the ability to reset the allocated points of their Sneakers back to unused points by burning GMT. The cost in GMT for each point reset will increase with the quality of the Sneaker, and this cost is consistent across all Sneaker levels.


# Inventory System

STEPN's inventory is divided into two main categories, each with its own capacity limit:

1. **NFT Sneakers:** sharing a single dedicated space, users can hold up to 256 Sneakers.
2. **Other Items:** Gems, Mystery Boxes, Minting Scrolls, and Shoeboxes share a second space, with a capacity limit of 500 slots.

**Cross-Realm Shared Inventory:**

* Inventory space is unified across all Realms, meaning that the caps apply globally across a user's account, irrespective of the Realm.

**Handling Excess Items:**

* If a user exceed these inventory limits, the additional items are not lost. However, they will remain invisible in the inventory interface until the user reduces their inventory by selling or utilising the surplus items.


# VIP System

iOS Users can subscribe to STEPN’s VIP Program by paying for the monthly subscription fee via Apple's In-App Purchase function.&#x20;

Subscription will be charged to your iTunes account once you confirm, and at the start of each renewal term. Subscription will automatically renew unless cancelled via iTunes account settings at least 24 hours prior to the end of the current period. For more information, please see our [Terms of Use](https://agreement.stepn.com/) and [Privacy Policy](https://privacy.stepn.com/).&#x20;

The VIP Program gives you:&#x20;

1. A Special VIP Profile Tag
2. Gives a 2% chance to keep your Minting Scroll after Minting.&#x20;
3. Gives a 3% chance to keep your Gem after an unsuccessful Gem Upgrade attempt.&#x20;

**NOTE: There is currently no Android equivalent for the VIP feature.**


# Realm

### **Definition and Purpose**

A Realm in STEPN is essentially a server hosting a fork of the game, allowing users to experience the same gameplay in different digital environments. Realms can be built on new Layer 1 Blockchains or within STEPN's existing Blockchain. These are developed in collaboration with ecosystem partners to introduce new users and present fresh value propositions.

Each Realm offers significant freedom to define its brand and community culture, including:

* Color themes
* Visual aesthetics of the NFTs
* Utility tokens
* Unique narratives

Ecosystem partners can enjoy:

* Sharing royalty fees
* Enhancing engagement within their communities
* Encouraging organic growth aligned with their core values

### **Utility Token Restrictions**

In-game utility tokens are unique to each Realm and cannot be transferred between them.

### **Current STEPN Realms**

1. Solana Realm: Based on the Solana blockchain.
2. BNB Realm: Based on the BNBChain.
3. POL Realm: Based on Polygon.&#x20;

**Note: The POL Realm replaced the ETH realm on August 2025.**


# Earning Module


# GST Earning Basic

In STEPN, users are equipped with NFT Sneakers to earn tokens by moving. Users can earn both GST and GMT, depending on their strategy.

GST Earning is covered in this section. For GMT Earning, please see our [GMT Earning section](https://whitepaper.stepn.com/earning-module/gmt-earning).&#x20;

GST Earnings depend on three main factors:

1. Sneaker Type: Base GST earnings depend on whether you are moving at the Optimal Speed of your Walker/Jogger/Runner/Trainer sneaker. Falling below or above your Sneaker Type’s Optimal Speed reduces earnings by up to 90%, depending on the speed deviation. Refer to the [Sneaker Type section](https://whitepaper.stepn.com/asset-module/sneaker-types) for more information about each Sneaker Type.&#x20;
2. Sneaker’s Efficiency Attribute - Higher Efficiency Attributes generally means higher GST earnings per minute. From Level 0 to Level 29, users can ONLY earn GST. At Level 30, users can freely switch between GST and GMT earning.
3. SMAC validity: A run that has been tagged by SMAC as human will keep its earnings, but a bot, vehicle, multi-device, etc. --tagged run may lose its GST earnings. See our [Anti-Cheating section](https://whitepaper.stepn.com/running-module/anti-cheating-system) for more information. &#x20;

Once Energy depletes, GST earning stops, though users can continue with their run session even without energy (and without earnings). Users can exit their session by tapping the “Pause” button, then hold down the “Stop” button for 5 seconds.&#x20;


# GST Earning Advanced

### **Earning Cap**

There are two primary caps: the Daily Energy Cap and the Daily Token Cap, which limit the daily amount of Energy users can have, and the amount of tokens users can accumulate each day.

### **Daily Energy Cap**

* Users commence with 2/2 Energy.
* The maximum Energy Cap is 20/20.
* Energy can be increased by acquiring more or having higher-quality Sneakers. (Refer to Energy System)

### **Daily Token Cap**

* Users begin with a 5/5 Daily GST Cap.
* The cap peaks at 300 GST.
* The Daily Token Cap can be increased by levelling up Sneakers.
* Users can permanently increase the GST cap beyond 300/300 by burning some GMT, an option that becomes available upon reaching 90% of the current Daily Cap.

There is **NO** earning cap for GMT.

### **Earning Mechanics**

<figure><img src="/files/siMmBWBTAoG5HVt68pB2" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Sswl2g1mRTTgpiOIT3mM" alt=""><figcaption></figcaption></figure>

The GST earnings are influenced by several factors:

1. Player's Average Speed
2. PSE: Player's Sneaker Efficiency
3. PSEC: Player's Sneaker Efficiency's Coefficient (Gem/Socket, NFT Badges)
4. System value: Value set by the game developer, subject to change.
5. Parameter: A range of system values

In essence, GST earnings are affected by:

1. Total Energy
2. Movement Speed
3. Sneaker (Type, Attributes, Quality & Level)
4. Gems (Type, Level & inserted Socket Quality)


# GMT Earning Basic

In STEPN, users are equipped with NFT Sneakers to earn tokens by moving. Users can earn both GST and GMT, depending on their strategy.

GMT Earning is covered in this section. For GST Earning, please see our [GST Earning section. ](https://whitepaper.stepn.com/earning-module/gst-earning)

GMT Earnings depend on several factors:

1. Sneaker Type: Base GMT earnings can be affected by whether you are moving at the Optimal Speed of your Walker/Jogger/Runner/Trainer sneaker. Falling below or above your Sneaker Type’s Optimal Speed reduces earnings by up to 90%, depending on the speed deviation. Refer to the [Sneaker Type section](https://whitepaper.stepn.com/asset-module/sneaker-types) for more information about each Sneaker Type.&#x20;
2. Sneaker’s Comfort Attribute - Higher Comfort Attributes generally means higher GMT earnings per minute. From Level 0 to Level 29, users can ONLY earn GST. At Level 30, users can freely switch between GST and GMT earning.
3. SMAC validity: A run that has been tagged by SMAC as human will keep its earnings, but a bot, vehicle, multi-device, etc. --tagged run may lose its GMT earnings. See our [Anti-Cheating section](https://whitepaper.stepn.com/running-module/anti-cheating-system) for more information.&#x20;
4. Number of live GMT earners moving at the same time. This is discussed at length in the [GMT Earning Mechanics section](https://whitepaper.stepn.com/earning-module/gmt-earning#gmt-earning-mechanics-general).&#x20;

Once Energy depletes, GMT earning stops, though users can continue with their run session even without energy (and without earnings). Users can exit their session by tapping the “Pause” button, then hold down the “Stop” button for 5 seconds.&#x20;


# GMT Earning Advanced

### **GMT Earning Milestone**

| Stage   | Prerequisite                | Event                                               | Status |
| ------- | --------------------------- | --------------------------------------------------- | ------ |
| Stage 1 | Infrastructure prerequisite | GMT Swap/Trade function opened                      | Done   |
| Stage 2 | Utility prerequisite        | GMT use case incrementally implemented              | Done   |
| Stage 3 | Burning prerequisite        | GMT burning progress bar installed                  | Done   |
| Stage 4 | GMT Earning Event           | GMT earning kick off once the progress bar hit 100% | Done   |

GMT earning is enabled on 28th Sep 2022.

### GMT Halving Mechanism

**GMT halving officially commenced on 1st January 2026**, following a postponement from the originally proposed date of 9 October 2024.

The re-introduction of halving reduces the GMT emissions and hence extends the reward lifecycle, and ensure the app’s economic model remains resilient over time.

### **GMT Earning Mechanism (General)**

Following are the GMT been distributed to each pool daily:

Classic Pool: 40%

Rainbow Pool: 60%

There is **NO** earning cap for GMT. Rather, the earning is changing dynamically every 1 mins based on the live GMT earners at the time. Similar to the concept of Hashrates\*, the GMT earning is calculated and settled every 1 minutes based on the total Rainbow Power (Rainbow Pools) and Comfort (Classic Pool) been utilized in this 1 minutes.

\* Hashrate refers to how much computing power is being used by a network (for example, the Bitcoin network) to process transactions. Take Bitcoin for example. Every couple weeks, the Bitcoin protocol automatically adjusts how difficult it is to mine new bitcoins based on the current Hashrate. When the Hashrate is high, the mining difficulty is high and thus reward is low. When the hashrate falls, the difficulty falls with it and thus reward is high.

### **GMT Earning Mechanism (Classic Pool)**

*Classic Pool is designed for all the **Non-Rainbow Sneakers**, Classic Pool comprises 40% of daily released GMT. In Classic Pool, different Sneaker types plays a contributing factor to GMT earning just like how GST earning works.*

### **Level requirement**

Classic Sneakers can start earning GMT once they reach level 30. The user will see a toggle to switch between GST Earning and GMT earning. <br>

### **Pro rata Mechanism**

The GMT earning per person are pro rata based. The more users earning GMT at a given time, the less GMT earning will be available per person. Vice Versa.

### **Comfort Mechanism**

Higher Comfort Attributes generally mean higher GMT earnings per minute.

### **GMT Earning Mechanism (Rainbow Pool)**

*Rainbow Sneaker is enabled on 12th Oct 2022. Rainbow Pool comprises 60% of daily released GMT. For detail, please refer to* [*here*](/asset-module/sneaker-types#rainbow-sneakers)*.*


# Mystery Box System

Mystery Boxes, containing GST, Minting Scrolls and Gems (Levels 1 – 4), drop randomly during an activity. Each user has 4 Mystery Box slots.

Mystery Box has 10 qualities, with the opening countdown beginning automatically upon receipt. Opening costs a small amount of GST (Base cost) which increases with the box's quality.

Mystery Box drops are influenced by the following factors:

![](/files/7r1KR0PhqeeDGP0O4tZz)

1. PSL: Player Sneaker Luck
2. PSLC: Player Sneaker Luck Coefficient (Gem/Socket, NFT badges)

![](/files/uhoxEe5uJUuauOwZW2Ec)

In essence, the quality of a Mystery Box is affected by the amount of Energy used in a single session and the Sneaker's Luck value.

Transferring a Sneaker from a Spending Account to a Wallet, resulting in Energy reduction, will lead to the purging of all Mystery Boxes in that particular Realm.

### **Slots and Drop Rate**

* There are four Mystery Box slots available across all Realms. A new Mystery Box cannot be received until an existing slot is freed.
* It's important to note that the drop rate for Mystery Boxes is not guaranteed.
* Listing a Sneaker on the marketplace, resulting in Energy loss, does not lead to the burning or purging of Mystery Boxes.


# Success Rate Increment System

Users have the opportunity to permanently increase success rates in the following areas by burning GMT. The increments are as follows:

1. **Gem Upgrades:** Improve the success rate of all Gem upgrades by 1%
2. **Shoebox Quality:** Improve the chance of obtaining a higher quality Sneaker from a Shoebox by 1%
3. **Double Sneakers from Shoe Minting**: Get an additional 5% chance to receive two shoeboxes (Double mint) from Shoe Minting.

**Incremental Costs and Caps:**

* Users can burn GMT for each enhancement category a maximum of five times, with the cost for each subsequent burn increasing gradually.

**Example of Enhanced Success Rates:**

* **Gem Upgrade:** If the original success rate for upgrading a Level 1 to Level 2 Gem is 35%, applying the improvement five times raises the success rate to 40%.
* **Double Mint from Shoe-Minting:** Similarly, enhancing the chance to receive DOUBLE Sneakers from Shoe-Minting five times adds an additional 25% to the original success chance.


# Running Module


# Energy System

Energy is required to earn tokens and Mystery Boxes, with every 1 Energy equating to 5 minutes of running session. Energy replenishment begins only after acquiring an NFT Sneaker. Users select a Sneaker, then press Start to begin.

Ensure you have Energy before moving, as no tokens are earned with zero Energy

Energy is refilled globally (for all players) at the same time, 4 times a day (i.e. every 6 hours) at these times:&#x20;

**1:00 AM, UTC / 7:00 AM, UTC / 1:00 PM, UTC / 7:00 PM, UTC**&#x20;

Once the Energy bar is full, refills stop and the existing energy has to be used first in order to receive the next refill.&#x20;

Maximum Energy can be achieved by holding more Sneakers in a given Realm.&#x20;

The maximum Energy for any realm is 20 energy, and an account can have a maximum of 60 energy (20 energy across 3 Realms). The calculation is as follows (assuming all sneakers are Common Rarity):

| Sneaker No. | Energy | Activity time (min) |
| ----------- | ------ | ------------------- |
| 1           | 2      | 10                  |
| 3           | 4      | 20                  |
| 9           | 9      | 45                  |
| 15          | 12     | 60                  |
| 30          | 20     | 100                 |

Bonus Energy (cumulative) for Higher Quality Sneakers:

* **Uncommon Sneaker:** +1 Energy
* **Rare Sneaker:** +2 Energy
* **Epic Sneaker:** +3 Energy
* **Legendary Sneaker:** +4 Energy

**EXAMPLE 1:**

1 Uncommon Sneaker + 1 Common Sneaker = 3 Total Energy (2 Base Energy + 1 Bonus)

**EXAMPLE 2:**

2 Rare Sneaker + 1 Common Sneaker = 8 Total Energy (4 Base Energy + 4 Bonus)

**Marketplace Listings and Transfers:**

* Listing a Sneaker on the Marketplace results in a loss of Energy and a reduction in Maximum Energy Cap.
* Transferring a Sneaker between accounts triggers a Cooldown period during which the Sneaker cannot be used.


# GPS, Moonwalking & Airwalking

The screen's top will display a status indicating either Walking, Moonwalking or Airwalking.

### **Moonwalking**

Moonwalking indicates a weak GPS/Internet signal or non-organic movement (e.g., using an electronic scooter or strapping the phone to a dog). No GST is earned during Moonwalking, and Energy may or may not be consumed depending on the circumstances.

### Airwalking

Indicates missing or corrupted run data, when airwalking, it is recommended to stop the run as the status won’t go back to normal.

### **GPS Signal**

* White: No GPS
* Red: Poor GPS
* Green: Strong GPS


# Anti-Cheating System

**NOTE: As app cheating is a rapidly evolving technology, the guidelines on this page are subject to change without prior notice. For security reasons, information shared on this page will be limited to general anti-cheating mechanics only.**&#x20;

### SMAC-7 Guidance

SMAC-7 intelligently handles a wide range of common yet unintentional irregularities that may occur during use, such as using the app close to buildings, under trees, or in areas with weak GPS signals. It is also equipped to discern when the app is inadvertently left running, for example, while driving or when users are part of a running group.&#x20;

Users who maintain high Turing Scores (TS) and face misjudgments concerning Abnormal Runs will have the option to appeal.&#x20;

### SMAC-7 General Rules

1. The Turing Score (TS) will be displayed through a Traffic Light System for all users.&#x20;
2. All users begin with a TS of 100, which can increase to a maximum of 120.
3. Judgments include: Pass (human), Abnormal Run, Multi-devices, and Bot-hack.&#x20;
4. Every run session is checked by SMAC-7, even if the result is not displayed in the user’s interface.
5. For every four Energy consumption that pass the SMAC judgment, the TS will increase by 1.
6. TS will decrease for judgments involving Abnormal Runs or Multi-device use.
7. A Bot-hack judgment will lead to an immediate ban.&#x20;

### Traffic Light System

Healthy: Green Light (81-120 TS); Users are allowed to withdraw assets.

Restricted: Red Light (0-80 TS); Withdrawal of assets is restricted.

### Manual Review

Should a STEPN user believe that SMAC has misjudged their run, they may reach out to our Customer Support team at <support@stepn.com> for a Manual Review.&#x20;

Manual reviews are conducted in two scenarios:&#x20;

1. Manual review available upon user appeal.
2. Periodic and random review.

Deducted Turing Score (TS) from erroneously judged sessions will be fully restored. However, confirmed bot-hack activities will result in an immediate account ban.

<br>

### Amnesty

All forms of undiscovered cheating before 23/05/2024 will be pardoned by the FSL team. This policy allows these users a chance to adhere to the rules and engage positively moving forward. However, any cheating that occurs after 23/05/2024, if detected by the FSL team, will result in a ban.

### SMAC-7 Judgments Rules

1. Abnormal Run Definition: **An abnormal run is characterised by patterns of movement that do not resemble typical human running behaviour.**

SMAC Judgement on Abnormal Run:

| TS before start | Earning | Active SMAC scan | Result                                                                      | Appeal                           |
| --------------- | ------- | ---------------- | --------------------------------------------------------------------------- | -------------------------------- |
| 100 \~ 120      | Yes     | No.              | -10 TS                                                                      | Yes, if successful, TS restored. |
| 81 \~ 99        | No      | Yes              | -10 TS                                                                      | No                               |
| 51 \~ 80        | No      | Yes              | <p>-10 TS</p><p>Cannot Withdraw</p>                                         | No                               |
| <50             | No      | Yes              | <p>-10 TS</p><p>Cannot Withdraw</p><p>Account flagged for manual review</p> | No                               |

2. Multi-device Definition: **Multi-device usage occurs when an individual carries more than one device and activates multiple STEPN accounts simultaneously during any device’s running session.**

SMAC Judgement on Multi-device:

| **TS before start** | **Earning**                                                   | **Active SMAC scan** | **Result**                                                                                       | **Appeal** |
| ------------------- | ------------------------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------ | ---------- |
| 100 \~ 120          | <p>Yes to one device.</p><p>No to any additional devices.</p> | No                   | -5 TS per additional device                                                                      | No         |
| 81 \~ 99            | <p>Yes to one device.</p><p>No to any additional devices.</p> | Yes                  | -5 TS per additional device                                                                      | No         |
| 51 \~ 80            | No to all linked devices.                                     | Yes                  | <p>-5 TS per additional device</p><p>Cannot Withdraw</p>                                         | No         |
| <50                 | No to all linked devices.                                     | Yes                  | <p>-5 TS per additional device</p><p>Cannot Withdraw</p><p>Account flagged for manual review</p> | No         |

3. Bot-hack Definition: **Includes Reverse Engineering, GPS Spoofing, Motion Simulation, and other malicious hacking practices.**

**NOTE: As of January 2026, we no longer accept appeals for the following SMAC tags:**&#x20;

1. “Bot-hack” - Immediate ban with no earnings and no opportunity for appeal.
2. “Multi-Device” - no opportunity for appeal


# Music System

Apple Music can be used directly within STEPN, allowing users to enjoy their favourite tunes while walking, jogging, or running with STEPN. To start listening, simply choose an album from the STEPN interface and press the START button.

Note: This feature is accessible on both iOS and Android platforms.


# Social Module


# Challenge Capsules

### Overview

Challenge Capsule is a gameplay feature that presents randomised individual Challenges in the form of Capsules. Completing said Challenges gives Players a chance to enter a prize draw.

Each Challenge Capsule has its own completion requirement, time limit, Entry Fee, participant requirement, and reward pool.

The core flow is as follows:

* Open a Capsule
* Complete the Challenge
* Earn Tickets
* Join the Draw

### Open a Capsule:

1. Go to the FSLID website, <https://id.fsl.com> and log in with an FSLID email address.
2. Once logged in, go to “Applications” and choose “Challenge Capsules”.&#x20;
3. Select a Challenge Capsule and pay the Entry Fee (GMT).
4. The contents of the Challenge Capsule are hidden until the Entry Fee is paid.
5. Players can pay the Entry Fee using GMT in STEPN or GMT in STEPN GO.&#x20;
6. Challenges can be completed by using either STEPN or STEPN GO. (The Challenge Capsule will specify which of the two apps is needed to perform the task.)
7. Once the Entry Fee is paid, Capsules cannot be exchanged, nor can the Player withdraw from the challenge to get a refund.&#x20;
8. All Capsules require a minimum number of participants. If the minimum participant requirement is not met within the specified period, the Capsule will not proceed, and all participating Users will automatically receive a refund of their Entry Fee.

### Complete the Challenge:

Once the Capsule’s Challenge is revealed, it must be completed within the specified time limit. At this point, players can only either succeed or fail the Challenge from the Capsule.&#x20;

* Players can have only one opened and unfinished Challenge from one (1) Capsule at any given time.&#x20;
* All movement sessions are subject to SMAC validation. Runs that are identified as Bot Runs, Abnormal Runs, or any other invalid activity will not be counted towards Challenge completion.
* If the Challenge is successfully completed, the player will receive a draw Ticket for the prize draw of that Capsule.&#x20;
* Once a User successfully completes an opened Challenge Capsule, the User may open another Capsule.&#x20;
* If the Challenge is not completed within the required time, or if the Challenge fails validation, no Ticket will be granted and the Entry Fee will not be refunded. A portion of the failed Capsule’s Entry Fee will be added to the prize pool.

### Earn Tickets

Completing a Challenge Capsule grants the User one Ticket for that Capsule’s prize draw.

**In STEPN:**&#x20;

Users can earn additional Challenge Capsule Tickets through Mystery Boxes.To do so, Users must perform an outdoor walking, jogging, or running session with a Sneaker that has 500 Resilience or higher. Only Mystery Boxes earned from eligible Resilience-based sessions may contain Challenge Capsule Tickets.

The number of Tickets that can be obtained depends on both the level of the Mystery Box and the Resilience value of the Sneaker used to earn that Mystery Box. In general, the higher the Mystery Box level and the higher the Sneaker’s Resilience value, the more Tickets the Player may receive.

**In STEPN GO:**&#x20;

Users can earn additional Challenge Capsule Tickets through Charm Run Mode.

To enter Charm Run Mode, Users need to select the Charm slot on the main screen before starting their walking, jogging, or running session.

The number of Tickets earned depends on both the amount of Energy spent during the session and the Charm value of the Sneaker used. In general, the more Energy the Player spends and the higher the Sneaker’s Charm value, the more Tickets the Player may receive.

### Join the Draw

Each Challenge Capsule runs for a fixed period.

If the Capsule’s required conditions are met, including the minimum participant requirement and the opening period, the Capsule will proceed to the final draw.

All Tickets earned by Users who successfully completed that Capsule’s Challenge will be entered into the prize draw.

The winner will be selected from the eligible Tickets. The more tickets the user contributed to the Capsule, the higher chance the User could win the draw.

Once the draw is completed, the winner will automatically receive the prize from the Challenge Capsule.


# Activation Code System

STEPN is an invite only game. User can earn ONE Activation Code for every 10 Energy spent, each user can only hold ONE activation code at a time, until it is used.

STEPN will disable Activation Code from time to time to facilitate marketing activities and promotion, if you do not need Activation Code to register, it means it is disabled.


# Leaderboards

### Leaderboards

STEPN Leaderboards are a social feature designed to motivate players to compete for social recognition. There are three types of Leaderboards:

* Weekly: Resets every Sunday at 13:00 UTC
* Monthly: Resets on the last day of the month at 13:00 UTC
* **All-Time:** Never resets

The **Weekly** and **Monthly** Leaderboards display the results of the previous period for a limited time, while still accounting for the current rankings:

* **Weekly:** Displays previous Leaderboard results for 24 hours after reset
* **Monthly:** Displays previous Leaderboard results for 7 days after reset

**Leaderboard Points**

Players earn Leaderboard Points at the end of each run. Rankings are based on the total points accumulated. Points are calculated using the following factors:

1. **Distance** covered with Energy during the run
2. The Sneaker’s **durability** left at the end of the run
3. **Energy** used during the run
4. The **Highest Attribute Value** of the Sneaker used in the run
5. Ongoing **streak** of days with ≧ 2 Energy spend

Players with the highest point totals will climb the Leaderboard rankings.

**Note: The STEPN team may reset the Leaderboards periodically to improve and refine the system.**

### Username

The Username system allows users to create a **unique** username linked to their account. Usernames must follow specific guidelines, and each username can only be used once.

Once set, players can not change their username.

**Note: The STEPN team actively monitors usernames to prevent offensive choices. If you spot an inappropriate username, report it to us via this link:** [**https://support.stepn.com/hc/en-us/requests/new**](https://support.stepn.com/hc/en-us/requests/new)


# Other Modules


# Tokenomic

**WARNING: DO NOT SEND ANY ASSETS DIRECTLY to any of our internal wallets, (e.g. STEPNwUmvdCWRm4yzH4rtCuPUeKuEapFvFKHKteiGH5, etc.).** FSL will not be held liable for, and cannot retrieve, any assets sent directly to our internal wallet addresses.

Please trade assets only with wallets that you know or wallets that you directly own. If you are unsure how or with whom to do your transfers, you can always reach out to us at <support@stepn.com> for guidance.

### **Definition**

Game Token: GST (Green Satoshi Token)

Governance Token: GMT (Green Metaverse Token)

For GMT token distribution and vesting schedule, please visit <https://gmtdao.com/>

### What is GST?

GST (Green Satoshi Token) is the Utility Token for STEPN. Can be earned by walking, jogging, or running in STEPN using Classic sneakers. With infinite supply, GST can be used in a wide variety of in-game activities.<br>

CONTRACTS:

* SOL: AFbX8oGjGpmVFywbVouvhQSRmiW2aR1mohfahi4Y2AdB
* BSC: 0x4a2c860cec6471b9f5f5a336eb4f38bb21683c98
* POL: 0xC289A1684A04faAf926204235588F5fc1D5e458e
* ETH (inactive): 0x473037de59cf9484632f4A27B509CFE8d4a31404

Binance Bridge:

* BNB Chain：0xb310f03758f5222b5b1bb59b7d997f0e77327d04
* Solana Chain：B1YT25taioVePS81piB5fnJ8inkGfYsQhHsPP1CMCnRS

#### **GST Burning Mechanics (Destroying)**

The GST is burned by:

1. Shoe-Minting
2. Repair and restore HP
3. Levelling up Sneakers
4. Gems upgrade
5. Unlocking Socket
6. Opening Mystery Box
7. Sneaker Enhancement

### What is GMT?

GMT (Green Metaverse Token) Is the Governance token for STEPN. GMT is earned by walking, jogging, or running in STEPN using a Rainbow sneaker or a level 30 Classic sneaker. Capped at 6 Billion tokens, GMT is used both inside and outside of STEPN, such as in purchasing items from the STEPN Marketplace, participating in MOOAR auctions, etc.<br>

CONTRACTS:

* SOL: 7i5KKsX2weiTkry7jA4ZwSuXGhs5eJBEjY8vVxR4pfRx
* BSC: 0x3019bf2a2ef8040c242c9a4c5c4bd4c81678b2a1
* POL: 0x714db550b574b3e927af3d93e26127d15721d4c2
* ETH (inactive): 0xe3c408bd53c31c085a1746af401a4042954ff740

### What is SPARK?

Spark is a non-tradeable, non-transferrable  in-game token exclusively for Sneaker purchases in the iOS version of STEPN.\
\
iOS users can use their Apple Pay to purchase Spark.&#x20;

NOTE: Spark can only be used to purchase STEPN Sneakers, and not other items such as scrolls, gems, badges, etc. Spark cannot be swapped to any other token.&#x20;

Alternatively, iOS users can also make their purchases for any STEPN asset using GMT by going to <https://m.stepn.com> and logging in with their STEPN account.

### Where is SOL/BNB/POL used in STEPN?

Transferring tokens and assets from your Decentralized wallet into your STEPN Spending account will require gas fees. Depending on your Realm, you may be required to spend a bit of SOL, BNB, or POL to process these transfers.\
\
Otherwise, you do NOT need these tokens anywhere else in STEPN.&#x20;


# GMT Vesting & Utility

### **GMT Vesting Mechanics**

30% of total GMT will be distributed to users through move\&earn and Governance participation. For more about GMT token distribution and vesting schedule, please visit <https://gmtdao.com/>

### **Supply**

The GMT is minted at the Token Generation Event (TGE), with a total of 6,000,000,000 minted on 9th Mar 2022. Following is the contract address of GMT:

GMT on SOL:\
<https://solscan.io/token/7i5KKsX2weiTkry7jA4ZwSuXGhs5eJBEjY8vVxR4pfRx>

GMT on BNB:\
<https://bscscan.com/token/0x3019BF2a2eF8040C242C9a4c5c4BD4C81678b2A1>

GMT on ETH:\
<https://etherscan.io/token/0xe3c408bd53c31c085a1746af401a4042954ff740>

GMT on Polygon:\
<https://polygonscan.com/token/0x714DB550b574b3E927af3D93E26127D15721D4C2>

### GMT Burning Mechanics (Destroying)

#### **NFT**

1. Burn GMT to reach level 5/10/20/29/30
2. Burn GMT to upgrade Level 4+ Gems
3. Burn GMT to mint ALL Sneaker qualities&#x20;
4. Burn GMT to re-distribute Attribute points
5. Burn GMT to enhance a better quality Sneaker

#### **Enhance In-app Mechanics**

1. Burn GMT to permanently increase GST Daily Earning Cap
2. Burn GMT to permanently improve success rate of ALL Gem upgrade
3. Burn GMT to permanently improve the chance to receive a higher quality Sneaker from opening Shoebox
4. Burn GMT to permanently improve the chance to receive TWO Sneaker from Shoe-Minting


# Governance & Ecosystem fund

### **GST Burning**

All GST users spent in the app are burned daily from the Spending Account.

### **Team's Profit**

No less than 5% of the Team's profit will be use to support the stability and growth of FSL ecosystem.&#x20;

### **Ecosystem fund (Treasury)**

Every month, 0.3% of the total GMT supply will be unlocked (18m GMT). These GMT will be used to support building STEPN's global ecosystem. Unspent GMT will be held in the STEPN treasury.

* Ecosystem fund on Solana: Dqb8pfMEtnjN2K7cN3fWVhZFXqmaRhZXN6y9b9RDSH55
* Ecosystem fund on Ethereum: 0x8b31d6018D2Ee253379E98475C59C934549e62b0&#x20;
* Ecosystem fund on Polygon: 0x8b31d6018D2Ee253379E98475C59C934549e62b0

### **Transparancy Log**

On 6th July 2022, 50,000,000 SPL-GMT from the Ecosystem fund are burned and 50,000,000 ERC20-GMT are minted to serve as the liquidity bridge between SPL/BEP GMT and ERC20-GMT.

SPL TX (GMT burn): <https://solscan.io/tx/vwNRM9nPMXKyJhK2VifCExaNPRcPDFPcz4biKQiJ7FgqgvGJZM69SbmLsLTU5eu8K3uhwQVfMjXJe51kJGMrzcF>&#x20;

ERC20 TX (GMT mint): <https://etherscan.io/tx/0x1e8443480619c03fa9a3274042ae15cf8fa353d5fa101e8fd0ac148e2ab8271dhttps://etherscan.io/tx/0xba78f5fcee6eaf48e25a5c87d62ca1d7603d27ef1ae065375741a7fdf7e19244>

Following is the Trade Fee holding address from DOOAR. The address will convert the fee into stablecoins for future ecosystem efforts:

ERC-20: 0x08b60476688D222473eaf360Da63d9627e73054C

On 7th Dec 2022, 50,000,000 SPL-GMT from the Ecosystem fund are burned and 50,000,000 ERC20-GMT are minted to deposit to Binance, a withdraw of 50,000,000 SPL-GMT is issued and sent back to the STEPN Ecosystem fund address:

Burning on Solana: <https://solscan.io/tx/4YYMD3KQrEGQPbv2t5k8LMFQnikkz4QbFyBMfnCGDL1irwig4C9zFCuFtNrZo8ypJiLTxJg9aTmQGheR24gsxt3D>

Minting on Ethereum: <https://etherscan.io/tx/0x483fb4618dec39b64ea30677f3f1f1b2ba8f5e564e5805f5f85ac58eb87cb91f>

Transfer to Binance: <https://etherscan.io/tx/0xd0cdaf8ab385c727f9ec755cb7d3848871e34eb641da66376f7b0eb68b9d34e4>

Transfer back to Ecosystem fund: <https://solscan.io/tx/AjhDvjvFKQC4EBkbbAHod9t5RYbNggzAiSD7AHLfs6XxqYARzLN4FcigVzMNiY34TbW1tQyegUquqkkXQx4y2XF>

Marketing expenditure: 3.6 million GMT will be used for marketing expenditure monthly from the monthly vested Ecosystem Fund.

On 17th June 2023, 3.085 billion SPL-GMT were burned on Solana Chain and minted on Ethereum Chain.

The GMT Mint Rights on Ethereum Chain were burned afterwards. The ERC-GMT were moved to a multi-signature address for monthly distribution. The 3.085 billion SPL-GMT comprises of the remaining GMT balance of Investor, Advisor, Team and Ecosystem Fund.

Burning evidence of SPL-GMT: <https://solscan.io/tx/tvmkLbqqM9z1qHrgr75fp3Z8nWSq2YXcn7jXSr1wd2Vmq2L72QF3bAUrkiojfZvfrsdHehhMR8BFaMR7thG3Joyhttps://solscan.io/tx/5kW6W3htaH9Zggxz5JoVPGft8VJepVX3LUaqbZgfiZmmb96XZN9zhggu8o5Hk7rJtT56PCwwZbtPScuU7GGgrZZQ>

Minting evidence of ERC-GMT: <https://etherscan.io/tx/0xf9b9b5f80bd01712244f767505997ccc9a8d479c5908454ce0ba8b5a79c679a8https://etherscan.io/tx/0xd0d540fa757a09b12a8955edf1cce41134beced65259342cfdf1d4e7f0399bdf>

Evidence of destroying Minting right on Ethererum Chain: <https://etherscan.io/tx/0x9119f936b2e8442fd23c6d194eaca031708f620c89b8cfbd478a8177015f0429>

On 7th December 2023, 100 million SPL-GMT was burned and 100 million Polygon-GMT was minted to provide liquidity to the GMT on Polygon:

1. MINT 100mil P-GMT <https://polygonscan.com/tx/0x6084265a128583e0664d2f747365149596d76b45330a77554149cd9ffecf9391> <https://polygonscan.com/tx/0x8c6627e7d84c0a0541de7a74527730161d36f44b65c5accfe029aa04958afea6>
2. BURN 100mil S-GMT <https://solscan.io/tx/4YfuJfjcojiY1JWpwYegi4xZtkScBTBiKjGZUYmdaxrc4fu1SyiN8f9PYfL4TdAmo9SZoDK3m6yvLuBGyELuKHCU>
3. Transfer 100m P-GMT to Binance <https://polygonscan.com/tx/0x566e7f14887cb458cd98afd0157dfa08a082db896a6860a459dae2d5556e94b6>
4. Withdraw 100m S-GMT from Binance <https://solscan.io/tx/fQSti2x7G24T1cBGYjCuDgyJEY96kVEdddoFViYxk8bcx2VfPRirKmwgc74Pju2VEU7Adcv4obY8Aevpe29tpeq>

On 10th April 2024, 75 million SPL-GMT was sent to the Spending Account to facilitate the possible redemption of FSL Points to GMT. This is part of the annual STEPN event - The Trailblazer. Transaction proof is provided below:\
<https://solscan.io/tx/5o1RPgyapT1WHxjGpQmHtQmQaG8JQGNhVYZMAKB2Pye5ts3LootPdtr53QoF5nE82ovhT1jJnX2or9wUEppRTnLq>

On 28th April 2024, To provide liquidity on the BSC Chain, Binance will lock 10 million SPL-GMT and mint 10 million BSC-GMT.\
<https://solscan.io/tx/285zCUJCi9g7Kdfziym1fbp9xBpfZBxZxzv7GhJB9NSswosjm7aBaFeZQgzse2Ud93rEudeVbAhggmhaMsNR9MkT>

On 5th July 2024, Binance has requested FSL to add liquidity to POL-GMT. As such, we will first mint 70m POL-GMT and send to Binance, and an equivalent 70m ETH-GMT will be withdrawn from Binance and burnt.

1. Mint: <https://polygonscan.com/tx/0x351adb94ba9f2105cf4d77587d7a49cfe3d5db7222157b3b9e488642280c2fc1>
2. Burn:\
   <https://etherscan.io/tx/0x53393f2100b0f3b6bcfae723f1004f38c3d33b0acaf6c0cff23f8d3ef5a660c2>

On 12th August 2024, To provide liquidity on the BSC Chain, Binance will lock 2 million SPL-GMT in Sol and mint 2 million BSC-GMT.\
<https://solscan.io/tx/5idU3Ky6z5pu1oFEXiWv6Zi79g4G7zU41pQmBb7m3eD1765w6zS6D5hvHsGeBbTrN7EQuuNLahnBwoZdcnFr6z46>

On 26th August 2024, To provide liquidity on the BSC Chain, Binance will lock 10 million SPL-GMT in Sol and mint 10 million BSC-GMT.\
<https://solscan.io/tx/5JGHxiZiFkgMyxyaFzQ5MgRVMCh1j8u117DYWWxynvp7uFyy75YVZ38fwiVq6cM5ueCRzBjp6jq4vQd4aEyHzVic>

On 27th September 2024, In our ongoing efforts to maintain robust market stability and ensure liquidity across platforms, we recently completed a strategic operation to support OKX with 15 million pGMT. Here is a breakdown of the steps involved in this process: We have initiated the transfer by sending 15 million eGMT from our treasury to Binance. Subsequently, we withdrew 15 million pGMT from Binance and forwarded them directly to OKX. To balance our holdings, we withdrew 15 million sGMT from OKX and transferred them back to our treasury.&#x20;

Note: sGMT = GMT on Solana pGMT = GMT on Polygon eGMT = GMT on Ethereum

1. Transfer to Binance:\
   <https://etherscan.io/tx/0x3a2dc4390079a2f02b028632809b09acdf50810a39b952a9f98d9f3fcff44ab4>
2. Transfer from Binance 1:\
   <https://polygonscan.com/tx/0xfccf36a4789800bf08fd9c18263d3b22768fe0861d29dfca5394d367a8536611>
3. Transfer from Binance 2: <https://polygonscan.com/tx/0x9f5c015279b176189c8d8e48eb5d09b5bfaef876e5269cb79a965037d300aed7>
4. Transfer to OKEX: <https://polygonscan.com/tx/0x726c773aa482ba7a3aa78db5befb596d6c82de11c7db6bd64f032bd6bdc07b8c>
5. Transfer from OKEX: <https://solscan.io/tx/2EZzTfmwBG6UdJHiUVdno4g7iwHTup6wuP23qDj5PqZTFcsuK4yMi5Tk7PevKDs8pnwBYheJVoMidsrirBBR6wDh>

On 10th November 2024, To enhance user trading experience, we have added 20 million GMT and 2 million GGT to STEPN GO's liquidity pool.\
<https://polygonscan.com/tx/0x5000acf098eb02ea440ad5bf2e2ffd99575fc781d2bec91edd99036a9c668430>

On 13th February 2025, There have been liquidity issues for GMT on Solana chain (sGMT), and we have been requested by exchanges to provide the same. Hence following steps are being taken and we would like to inform the community of the following:&#x20;

1. Mint 709, 504,827 GMT on polygon chain (pGMT)
2. Transfer this pGMT to Upbit:
3. Receive equivalent sGMT from Upbit This sGMT is then sent to several exchanges for liquidity provisions, and in return the equivalent eGMT and pGMT is being withdrawn and burnt. The remaining 460 Million GMT will be burnt over the next 7 days

Mint on Polygon: <https://polygonscan.com/tx/0x2259427d977d26e774c3d93a47283952ed003e30578fc2999a366a077e67bd90>

Trasnsfer to Upbit: \
<https://polygonscan.com/tx/0xa27ce72d732375d2f3adbb546058c58ab70882726641263eb17a5bce91050bf3>

Transfer from Upbit: \
<https://solscan.io/tx/4348K3vu6aHcqEE7XZYP4xhvocHdQzz2mdi4uYtwU2e4YLz7nPtpSFabFCWmC8KoXu7uFkKYshZUVFavzMBoUPK3>

eGMT Burn:\
<https://etherscan.io/tx/0x786d6d709ec4d6037910897da000b25e5e421a4bf8a386e62c53fbced9e94dd8>

pGMT Burn:\
<https://polygonscan.com/tx/0xf8a6b3eddb09a747f0071ed49f9c418cc76fdeb10e7b94fabc3d0f5cbf52265f>

eGMT Burn: <https://etherscan.io/tx/0x7cc77d6e30c144c29a1395aab61d924f4d0dc59f392cf633b034d10871cc98c5>

eGMT Burn:\
<https://etherscan.io/tx/0x1bfc6e7fab1178fb8c6aea8228177a3508359869c46415e2838ebede35fe69d3>

eGMT Burn: \
<https://etherscan.io/tx/0xb44e9257f4cd27fe03b32af4c80788218a9c65e5bfd99eeb425b261c99dab741>

eGMT Burn:\
<https://etherscan.io/tx/0xc9cc9f962d241a2a7dcafcb6b669bba4b29478515c6ae54f70078e0d6a90d46f>

On 9th December 2025, To provide liquidity on the BSC Chain, Binance will lock 2 million SPL-GMT in Sol and mint 2 million BSC-GMT.

Transfer to Binance [\
https://solscan.io/tx/5idU3Ky6z5pu1oFEXiWv6Zi79g4G7zU41pQmBb7m3eD1765w6zS6D5hvHsGeBbTrN7EQuuNLahnBwoZdcnFr6z46](<&#xD;&#xA;https://solscan.io/tx/5idU3Ky6z5pu1oFEXiWv6Zi79g4G7zU41pQmBb7m3eD1765w6zS6D5hvHsGeBbTrN7EQuuNLahnBwoZdcnFr6z46&#xD;&#xA;&#xD;&#xA;>)

On 24th March 2026, a total of 28 Genesis Sneakers are bought back and burned, following are burning proof:\
BNB Chain:\
[https://bscscan.com/tx/0x0d7d235fd762603b8793988edcf956aee83818480a89622a6f15aff8ebde6aac\
https://bscscan.com/tx/0x729d4f83c1500261a9d67291d51cd64d0bca76bfd3c72ed5187bcae50776ecc1\
https://bscscan.com/tx/0xe51fc84e98a88433eb6eea147209d55b84240c9d396c5290b8d52db899ca5f07\
https://bscscan.com/tx/0x44e48a14924581be7352265fbc4113a721d112adbd08d85e438f33954ddd26b0\
https://bscscan.com/tx/0xd1a32a76833b2b4fb5530fff26921b7a50a7b7cf8e42fa598202c989641f4ccd\
https://bscscan.com/tx/0x6cbbe58828fe56a741b0ba51f73eda8daac223ed3c228d0054769fca9342a971\
https://bscscan.com/tx/0x9db57f579bdd26a904a0ab20dad1d23050b03f774cbc4d1c4cf93200bfb1fb03](<https://bscscan.com/tx/0x0d7d235fd762603b8793988edcf956aee83818480a89622a6f15aff8ebde6aac&#xA;https://bscscan.com/tx/0x729d4f83c1500261a9d67291d51cd64d0bca76bfd3c72ed5187bcae50776ecc1&#xA;https://bscscan.com/tx/0xe51fc84e98a88433eb6eea147209d55b84240c9d396c5290b8d52db899ca5f07&#xA;https://bscscan.com/tx/0x44e48a14924581be7352265fbc4113a721d112adbd08d85e438f33954ddd26b0&#xA;https://bscscan.com/tx/0xd1a32a76833b2b4fb5530fff26921b7a50a7b7cf8e42fa598202c989641f4ccd&#xA;https://bscscan.com/tx/0x6cbbe58828fe56a741b0ba51f73eda8daac223ed3c228d0054769fca9342a971&#xA;https://bscscan.com/tx/0x9db57f579bdd26a904a0ab20dad1d23050b03f774cbc4d1c4cf93200bfb1fb03>)\
\
Polygon Chain: [https://polygonscan.com/tx/0x9bf29a452de04ab44febfe90bf3fafbb859943e6f10cdfb187f9b4abcd535ff2\
https://polygonscan.com/tx/0xb1e3d745a630cf0a7178db6f071d1f23c99f006d37614ebcc58d186844e75d7d\
https://polygonscan.com/tx/0xa26cd773bc510fa1d065c7403368de700ed03f5bc6ebb113d1bf1e3c72bcced3](<https://polygonscan.com/tx/0x9bf29a452de04ab44febfe90bf3fafbb859943e6f10cdfb187f9b4abcd535ff2&#xA;https://polygonscan.com/tx/0xb1e3d745a630cf0a7178db6f071d1f23c99f006d37614ebcc58d186844e75d7d&#xA;https://polygonscan.com/tx/0xa26cd773bc510fa1d065c7403368de700ed03f5bc6ebb113d1bf1e3c72bcced3>)\
\
Solana Chain:<br>

5fMHGY5ZKEg9XaAc6J3b4XjtDQni8RCL2pQH5cG9VweVosH9mL9z8Yn6a9fRRgugisPtEUJ1fsiwWYbKuHhF7d68

2jE4VEaZKbwsbiFYUvFWUmqqJH884XUjS8BQ8xns7BNMocaNx6Hj7deC7MZ4WaxzRJzFjUZttF3TRj8uLpMbrHrc

3LazL64JzDRA7kP9WgXV7qV1AdYCCmTJPmW8QzvkHpwCtCQbHxxJjZggWPu5oHbK2DB8TEjbr9bvSRxHv7Nb2CmQ

35pNeXYVV2wPsj9xY2JmgJ9p5Dv31nFdoixDbV3matApjxDzbMv2UsnAz3qWTqYjfCkDVErx4Dhhv7HDRve2WqUm

3VkWngnznZ5KvTBek5cdKtj7ZBXGvKxk4irpV6YSqhJPx8yPwQevtPwVa8fYZSJXW7bxQyb7Cs3gCUKCNThNGfuy

2goJBhfKGHxAg7jj7P35jdhFADSn619VfDDBR5o735yDxYcdKFMu9fqDm24i9YLU8SGZHCLbHTsKkwFeBmwtvnZz

2QzVHBC1bP3b9mVmNat6M3QCFt2ciMjNdmrcRModAk17TVSzSbP23EQ9wb41B7ioPQwB6N8Y4N79S4gideXNsfjH

5HcCNdB86S4RHZdAwy791y4dUFBazNZiKZjidrd4gaxnX7afeu84vfCuQK6hHMVCdpAB5PqxZwMyMmSjMbzE62ms

5KoZtTEAJxk5FBNFacNrjW69d8UvNiES2PEQ5kx255A3S8boqGgvryftzRZacmpeTff7wqZi8ao4bHn4M3ZNcXj3

KYXd3vq7WPz3mkNeS7ZiFJa7jW2ikZ9GeDJ3zcXgY7he3rfLMdJkPFPv2egnN879fbUrmt6e8aSjZCopp4WhK6p

3Rcm8yhFe8pKPU53Wd3qVMFhh6iy8MawNGBipVVDBaiX3sKzuYd7uUKzowj4kTVqKu1HFjkxDkqhGuUBR99J4pbv

54Lt7TsMbR9LkSqe4syxWBDWKbwEgzupLdDhqGg6LgLAq7PqzsvpbhKA9KnkpLbCCjWCoRXNcbZ3GWvBCPE7mTv3

7BNvhv2cMAgBS2HE94VeydnvkuLe1M3E1e4Efpaj89ogS36XFRM1B2yatGPaCUL8ouEcNJgbuirUQXHM3twj2MJ

vTMQNFfYnj6gyMU1yZzDfcaDCZeQLA3WCK3PCNA9Nbicia3gg7tp2Foc2Rxmyaqy9rKSk6sWJ75v5PzdxRd7Jjp

4KWBw9yAutY6eSfKZqnywszx1MsjoYX2PqnBFjKsY8sV3tWJWgCkTLhdtLLKodTMUCBDtoB2yAJ7TzxhcWssbzxa

5fic85ui2EwjVgNGAqvKt7X6fanuQyCx3UdP5TDXrVjte76tH89G5fJTqK8nRaQLjLJ1sTGwgyQcWUEc29GrPY2G

5minXAkg9uKcvtXUryi3ndCZbGcvJ4aQgvMMC6dLLwKoHQcxEVf1Khf7RXAG6iihuke2Kf6wVu5ntqGarjU1ZGEL

3kDbj1M3F2DcRno9X8ZdfjhvBVTRPtUyGDqew98PqFe1W4gJUYZaDjiZTvn4AnNncDFfdvvALdXm3VoGbb7avk2r


# Marketplace

The Marketplace is where users can sell/buy their NFT Sneakers, Badges, and Gems. To facilitate user navigation, the Marketplace features multiple filters and sort functionalities.

**NOTE:**

* Listing a Sneaker on the Marketplace results in a loss of Energy and a reduction in Maximum Energy Cap.
* Listing a Sneaker on the marketplace, although resulting in Energy loss, does not lead to the burning or purging of Mystery Boxes.

### **Trade System**

Users can buy and sell NFT Sneakers, Shoeboxes, Minting Scrolls, Badges and Gems on the Marketplace.

* **iOS Platform:** Users can access the Marketplace directly within the app, using Apple Pay to purchase the in-app currency **SPARK**. It's important to note that **SPARK** is restricted to in-app use of purchasing Sneaker within the Marketplace and cannot be transferred externally.
* **Android Platform:** NA
* **Web Access:** Alternatively, users can visit the [m.stepn.com](http://m.stepn.com) for Marketplace transactions.

**Important Note: Since 10th December 2022, Sneaker pricing within the Marketplace is set in GMT, with SOL/BNB/ETH required only for transaction gas fees.**

#### **Tax and Fee System**

**Tax and Fee System**

The game implements a structured approach to taxing and applying fees for various in-app activities, as follows:

| In-app Activity | Tax (%) |
| --------------- | ------- |
| Platform Fee    | 2       |
| Royalty Fee\*   | 4       |
| Shoe-Minting    | 6       |

\***The Royalty Fee are payable to the NFT creators.**


# Decentralized Exchange

STEPN has built its own multi-chain Decentralized Exchange (DEX) **DOOAR**, it will undergo a few stages as outlined below:

Stage 1: A STEPN in-app swap without an independent front end: the swap only serve users within the STEPN app

Stage 2: A DEX with a front end: anyone can provide liquidity to GST/USDC & GMT/USDC pairs.

Stage 3: A DEX with a front end: anyone can create liquidity pools for other tokens (MULTI-CHAIN).

The swap within STEPN will charge 1% trading fee. In this 1% fee:&#x20;

1. 0.3% will be rewarded to the liquidity providers.
2. 0.6% will be held at a separate address to give back to the STEPN ecosystem. The potential use cases include: a) GMT buyback and burn; b) NFT sneakers buyback and burn; c) Support ecosystem building events ; d) Community giveaways and raffles.
3. 0.1% will be used for the future development work.&#x20;

The contract address of **DOOAR** is: \
\
Solana: \
Dooar9JkhdZ7J3LHN3A7YCuoGRUggXhQaG4kijfLGU2j\
\
BNBChain: \
Factory: 0x1e895bFe59E3A5103e8B7dA3897d1F2391476f3c \
Router: 0x53e0e51b5Ed9202110D7Ecd637A4581db8b9879F

Ethereum:\
Factory: 0x1e895bFe59E3A5103e8B7dA3897d1F2391476f3c \
Router: 0x53e0e51b5Ed9202110D7Ecd637A4581db8b9879F

Polygon:

Router: 0xAcc8e414ceeCF0BBF438f6c4B7417Ca59dcF7E47\
\
Dooar is officially released on 17th August 2022, the DEX address is dooar.com&#x20;


# Privacy

**STEPN** has no interest in profiting from users' data; **STEPN** strictly follows the Google and Apple Privacy requirements. Please read our privacy policy below:\
<https://privacy.stepn.com/>


# Security

### Smart Contract Auditing

STEPN's Smart Contract is audited by Verilog Solution, for detail, please visit:

{% file src="/files/YZBCrwfPYRqwT2aoNmbw" %}

### 2FA

STEPN has integrated Google 2 Factor Authentication to safe guard users' transaction and change users' information. Please save your 2FA code at place that is safe. Resetting 2FA could take month.

**Note: Users should never give away their Verification Codes nor 2FA Code to anyone, not even to the STEPN team, as we don't need it/use these codes. Only scammers ask for these codes.**

### **Security**

Aside from allowing players to log in with a password, user can also use a one-time Verification Code system sending to their email address to log in.<br>


# Getting Help

In you have trouble with the app, please use following link to contact our customer supports:&#x20;

{% embed url="<https://support.stepn.com/hc/en-us/requests/new>" %}

**Note:**

**Please be aware of scammer and hackers! We will never ask your password or to remove your security measurements.**


# Change Log

*9th Jan 2022 Update*

* Shoe-Minting has a 48 hours cool down for both Vintage Sneakers.
* Mystery Box does not always contain loots, and if a player reaches the daily GST Cap, the player will not receive GST from the Mystery Box exceeding the daily GST Cap.
* Activation code is available in-app, each STEPN player has a certain amount of Activation Code they can give to their friends and family. After the player gives out all of the Activation Codes, for each 10 Energy spent in STEPN, the player will be able to generate one extra Activation Code.
* Update the Energy calculation formula.

*14th Jan 2022 Update*

* Overview update.
* Fix wording: Comfortability to Comfort; player to user.
* Change default credit from 2 to 3.

*16th Jan 2022 Update*

* Clarify on Shoe-Minting cool down mechanic.&#x20;

*23rd Jan 2022 Update*

* Rare Sneaker Shoe-Minting now require GMT.&#x20;

*24th Jan 2022 Update*

* Add more explanation to the GST Base Return.
* Add more explanation to the repair mechanism.

*4th Feb 2022 Update*

* Comfort value replaces Efficiency to determine GMT Earning.
* GST and GMT cannot be earned at the same time.
* Change move2earn to move\&earn.
* Move\&earn on GMT will halve every three years.
* Add Customisation function.
* Socket removal no longer costs GST.
* Change Shoe-Minting cost.
* Marathon Mode rewards both GST and GMT.
* Marathon Mode rewards more participants.
* Add Social-Fi elements/systems to the Whitepaper.
* Gem upgrade needs GMT beyond Level 4.
* Gem upgrade might fail between Level 1 - 5; if upgrade failed, Gems will be destroyed.
* Change Socket Special Effect %.
* Adding Sneaker Attribute Reset feature.
* Trainer earning amended in the Whitepaper to reflect the actual Earning.

*9th Feb 2022 Update*

* Mystery Box now drops GST, Gems (Level 1 – 2), NFT Sneakers (Common, Uncommon).

*19th Feb 2022 Update*

* Sneaker’s optimal speed has been readjusted to be user-friendly.&#x20;
* Upon receiving Mystery Box, opening countdown starts automatically.&#x20;
* Gem System has been reworked. Adding Awakening Effect - a multiplier to Sneaker's Base Attribute.&#x20;
* Gem name has been reworked.
* Gem upgrade has a chance to fail now, the lower the level, the higher the chance to fail.&#x20;
* Shoe-Minting cost has been reworked, first two mints now costs the same.
* Shoe-Minting has a chance to drop one extra Shoeboxes, the higher the Mint count, the higher the chance to drop two Shoeboxes.&#x20;
* The 2% Marketplace Trading Fee will be reserved to the team to sustain its operation. No less than 5% of the Trading Fee will be given back to the STEPN ecosystem.
* Sneaker quality drop rate from opening Shoeboxes has been adjusted.
* Shoe-minting drop rate on Shoeboxes' quality has been adjusted.

*5th Mar 2022 Update*

* Increase the Gem Upgrade success rate.

*6th Mar 2022 Update*

* Clarify the Activation Code Rule.
* Clarify the Resilience/Repair Cost Rule.

*20th March 2022 Update*

* Update Anti-Cheating System section.

*3rd April 2022 Update*

* Update GMT earning mechanics.

*16th April 2022 Update*

* Add Inventory System under Other Systems.
* Gem attributes and awakening effects have been permanently buffed.
* Mystery Box waiting time has been permanently reduced (by 48 hours).
* A base cost is added to open Mystery Box once the timer runs out.

*25th April 2022 Update*

* Add Security page.
* Add Co-branded Sneaker section under Sneakers.
* Add Genesis Sneaker section under Sneaker.
* Epic Sneaker minting is available now, Legendary Sneaker minting is still disabled.
* Amend Carbon Offsetting page, STEPN has made its first $100k donation to carbon removal in April 2022.
* Balance Shoe-minting cost by adding GMT cost and reducing GST cost.
* Add Ecosystem fund section under Governance & Ecosystem fund.

*2nd May 2022 Update*

* Shoe-minting cost for common Sneaker has change to 50% GST and 50% GMT.

*9th May 2022 Update*

* Adjust Shoe-minting cost page.

*16th May 2022 Update*

* Update Shoe-minting cost changing time.
* Update 2FA section under Security.
* Update Team's Profit page under Governance & Ecosystem fund.
* Update Treasury address under Governance & Ecosystem fund.
* Update the GST earning cap description under Game-Fi System.

*6th June 2022 Update*

* Add download links to the Getting Start Page.
* Add Mystery Box System Page to explain the new Mystery Box system.
* Add more information to Anti-Cheating System Page of how STEPN’S Anti-Cheating System (SMAC) works.
* Add GST Burning, Team Profit, Ecosystem Fund details to Governance & Ecosystem fund Page.
* Update Energy System Page
* Update Inventory System Page.

*8th June 2022 Update*

* Change Minting Cooldown from 48 hours to 72 hours.
* Increase Base Minting Cost and amend Dynamic Minting Cost.
* Add more detail to Realm Page.
* Add Sneaker Customization Page under Social-Fi Element.
* Add NFT Burning System under Game-Fi Systems Page.
* Add Decentralized Exchange Page.

*15th June 2022 Update*

* The new Sneaker's Socket type table has been amended under Shoe-Minting Page.
* Add Minting Scroll description under Shoe-Minting Page.
* Amend Anti-cheating logic under Anti-cheating System Page.
* Mystery Box now drops GST.
* Add more detail to Genesis Sneaker under Sneakers Page.&#x20;

*21st June 2022 Update*

* Add Energy Bridge under Energy System Page.
* Amend NFT Burning System Page.

*6th July 2022 Update*

* Burned the Ecosystem fund to provide liquidity between SPL/BEP GMT and ERC-GMT.

*18th July 2022 Update*

* Enhancement now requires Sneaker mint count >= 2.
* Minting Cooldown has been reduced to 48 hours from 72 hours.
* In extreme cases, Dynamic Shoe-Minting Cost could be changed multiple times a day.
* Rephrase Energy Bridge under Realm to add clarity.
* Add HP System under Game-Fi Systems Page.
* Comfort value now affect HP decay rate.

*26th July 2022 Update*

* Leveling from Level 24 to Level 25 will restore HP to full.
* Clarify on how Energy Bridge works under Energy System Page.

*15th August 2022 Update*

* Remove the 3-Energy requirement for GMT earning to simplify game-play.
* Minting Scroll now is traded with SOL, BNB and ETH instead of GMT to reduce operating complexity.
* Add Rainbow Sneaker section under Sneaker Page.
* Add Rainbow Gem and Socket section under Gems and Sockets Page.
* Add Attribute Points Redistribution System Page.
* Add Fusion System Page.
* Add GMT Earning Page.
* Add Success Rate Increment System Page.
* Add VIP System Page.

*27th September 2022 Update*

* Change GMT earning halving mechanic - instead of linear halving, a cliff halving mechanic is used.
* Change GMT earning halving mechanics - instead of 3 years halving, 2 years halving is used.
* Change GMT earning settlement mechanics - instead of a 5 minutes settlement duration, 1 minute settlement duration is used.
* Durability affects both Sneaker's GST/GMT earning efficiency.&#x20;

*12th October 2022 Update*

* Rainbow Sneaker is enabled.

*1st November 2022 Update*

* Add GMT's additional utility Page.

*6th December 2022 Update*

* Added Marketing expenditure explanation to Ecosystem fund.
* Added Dark mode.
* Update detail of how Inventory System works.
* Update detail of how Mystery Box works.
* Update Marketplace Page, as of 10th December 2022, all NFTs (Sneakers, Gems, Minting Scroll) prices will be in GMT.

*20th February 2023 Update*

* Browser Marketplace update. Add primary sale function, and users can browse without the need to log in.

*8th May 2023 Update*

* Update the Achievement Page to Achievement & Badge Page, removed Badge Page.
* Add Special Sneaker Skin section under Sneaker Page.

*24th May 2023 Update*

* Add Getting Help Page.
* Modify the whitepaper to include iOS IAP Marketplace.
* Add Ghost in the Shell Skin under the Permanent Skin collection.&#x20;

*14th June 2023 Update*

* Edit the Dynamic Minting Cost, the additional GMT cost is now determinted by the GST to GMT ratio, instead of GST price.

*16th August 2023 Update*

* Moving above or below Optimal Speed will yeild sub-optimal return on both GST and Mystery Box.
* Please note if you have an earned/unlocked BUT unclaimed badge, THEN buy the same badge, the badge's 'unlocked' status will reset. (You will have to re-earn the badge). To avoid issues, please do not purchase badges that you have already unlocked.

*20th September 2023 Update*

* Add more permanent Skins.
* Add explanation of how enhancement chance work.

*15th November 2023 Update*

* Simplify the Genesis Number rule.
* Rainbow Sneaker now has a minimum energy consumption of 6.
* Update the Notification System.
* Add "User PFP" and "Leaderboard" Page under Social System (Under Development...).
* Add "Music System" under Other System.

*20th November 2023 Update*

* Update GMT contract address on SOLANA/BNB CHAIN/ETHEREUM/POLYGON

*26th Feb 2024 Update*

* Revamp the Whitepaper structure.

*4th April 2024 Update*

* Remove Rainbow Plus and Rainbow Infinite. There will only be one Rainbow Pool now.
* Remove the halving mechanic from the GMT earning.&#x20;
* Add "How to Receive a Rainbow Sneaker", now Uncommon Sneaker Enhancement can result a Rainbow Sneaker, and the chance is 5x compare to Common Sneaker Enhancement.
* Modify the "Team's Profit" to broaden the scope of the use of the team's profit.

*10th April 2024 Update*

* Update the Ecosystem Fund spending on Trailblazer Event 2024 in Governance & Ecosystem Fund Page.

*3rd July 2024 Update*

* Update and implement the SMAC-7 Anti-Cheating Mechanism.

*20th May 2025 Update*

* Add Polygon realm and GST-POL contract address
* Add Leaderboards function

*21st August 2025 Update*

* Change the Temporary and Permanent Skin
* Add Skin Retention Rules

*12th Jan 2026 Update*

* Update Permanent Skin List
* Add Achievement Point section under Achievement Page
* Update VIP System Page
* Update Realm List
* Add GST Earning and GMT Earning Advanced Page
* Add GMT Halving information
* Update Vesting Schedule website
* Update Governance and Ecosystem Fund log

*25th Mar 2026 Update*

* Genesis Legendary Sneaker Enhancement is live

*8th May 2026 Update*

* Update the Marketplace Page

*26th May 2026 Update*

* Add Challenge Capsule Page under Social Module

*1st June 2026 Update*

* Update Audit Report to include Polygon and Ethereum Chain

*13th July 2026 Update*

* Update the Challenge Capsule Page


