Shoe-Minting

Shoe-Minting

Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a blueprint to “breed”, producing a Shoebox in the process. For reference, the 2 Sneakers will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an SME.
Users can then select a Sneaker, by heading to the Mint tab, choosing the Sneaker to “breed” with, and pressing Mint to proceed. The user will instantly receive a Shoebox that can be opened immediately.
Users can perform a maximum of 7 SMEs per Sneaker. The higher SME count a Sneaker has, the more GST/GMT it will cost. Shoe-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Shoe-Minting has a 48-hour cool down for both Vintages – Sneakers can still be used for movement.

Dynamic Minting Costs

Minting cost = GST (A) + base GMT (B) + additional GMT ([A+B]*x)
1. If GST < $4, x = 0%;
2. If $4 < GST < $8, x = 50%;
3. If $8 < GST < $12, x = 100%;
4. If $12 < GST < $16, x = 200%;
5. If $16 < GST < $20, x = 400%;
6. If $20 < GST < $30, x = 800%;
7. If $30 < GST < $40, x = 1600%;
8. If $40 < GST < $50, x = 3200%;
9. If GST > $50, x = 6400%.
NOTE: Shoe-Minting cost will update daily on UTC 14:00. In extreme circumstances, we might adjust the Shoe-Minting cost multiple times a day.
The first two Shoe-Minting costs the same. Shoe-Minting has a chance to drop one extra Shoebox. The higher the Mint count, the higher the chance to drop multiple Shoeboxes.
The cost of Shoe-minting will be changed from time to time to balance the supply and demand of both GST and GMT.
Shoebox Quality is determined by the Vintage Sneaker's Quality:
Vintage 1 Quality
Vintage 2 Quality
Common Shoebox %
Uncommon Shoebox %
Rare Shoebox %
Epic Shoebox %
Legendary Shoebox %
Common
Common
100
0
0
0
0
Common
Uncommon
50
49
1
0
0
Common
Rare
50
0
49
1
0
Common
Epic
50
0
0
49
1
Common
Legendary
50
0
0
0
50
Uncommon
Uncommon
0
98
2
0
0
Uncommon
Rare
0
49
50
1
0
Uncommon
Epic
0
49
1
49
1
Uncommon
Legendary
0
49
1
0
50
Rare
Rare
0
0
98
2
0
Rare
Epic
0
0
49
50
1
Rare
Legendary
0
0
49
1
50
Epic
Epic
0
0
0
98
2
Epic
Legendary
0
0
0
49
51
Legendary
Legendary
0
0
0
0
100
Users will get a new Sneaker once they open the Shoebox, with the Sneaker Quality determined by the Shoebox Quality:
Shoebox Quality
Common Sneaker %
Uncommon Sneaker %
Rare Sneaker %
Epic Sneaker %
Legendary Sneaker %
Common
97
3
0
0
0
Uncommon
25
73
2
0
0
Rare
0
27
71
2
0
Epic
0
0
30
68
2
Legendary
0
0
0
35
65
Note: Legendary Sneaker drop is disabled at the moment.
The new Sneaker type is determined by the two Vintage Sneaker types:
Vintage 1 Type
Vintage 2 Type
Walker %
Jogger %
Runner %
Trainer %
Walker
Walker
85
6
6
3
Walker
Jogger
45
45
7
3
Walker
Runner
45
7
45
3
Walker
Trainer
80
6
6
8
Jogger
Jogger
6
85
6
3
Jogger
Runner
7
45
45
3
Jogger
Trainer
6
80
6
8
Runner
Runner
6
6
85
3
Runner
Trainer
6
6
80
8
Trainer
Trainer
25
25
25
25
The new Sneaker's Socket type is determined by two Vintage Sneakers' Socket types:
Vintage 1
Vintage 2
Efficiency Socket %
Luck Socket %
Comfort Socket %
Durability Socket %
Efficiency Socket
Efficiency Socket
70
10
10
10
Efficiency Socket
Luck Socket
40
40
10
10
Efficiency Socket
Comfort Socket
40
10
40
10
Efficiency Socket
Durability Socket
40
10
10
40
Luck Socket
Luck Socket
10
70
10
10
Luck Socket
Comfort Socket
10
40
40
10
Luck Socket
Durability Socket
10
40
10
40
Comfort Socket
Comfort Socket
10
10
70
10
Comfort Socket
Durability Socket
10
10
40
40
Durability Socket
Durability Socket
10
10
10
70

Shoe-Minting Variation

Sneaker Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

Minting Scroll

  1. 1.
    Minting Scroll has five qualities, that matches the Sneaker quality.
  2. 2.
    Minting Scroll can be found from Mystery Box, it is not a guaranteed drop.
  3. 3.
    Minting requires 2 Minting Scrolls, 2 Vintage Sneakers, GST and GMT.
  4. 4.
    The Minting Scrolls need to match the Vintage Sneakers' quality.
  5. 5.
    Minting Scrolls are permanently burned after use.
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Outline
Shoe-Minting
Dynamic Minting Costs
Shoe-Minting Variation
Minting Scroll