> For the complete documentation index, see [llms.txt](https://whitepaper.stepn.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.stepn.com/earning-module/gst-earning-advanced.md).

# GST Earning Advanced

### **Earning Cap**

There are two primary caps: the Daily Energy Cap and the Daily Token Cap, which limit the daily amount of Energy users can have, and the amount of tokens users can accumulate each day.

### **Daily Energy Cap**

* Users commence with 2/2 Energy.
* The maximum Energy Cap is 20/20.
* Energy can be increased by acquiring more or having higher-quality Sneakers. (Refer to Energy System)

### **Daily Token Cap**

* Users begin with a 5/5 Daily GST Cap.
* The cap peaks at 300 GST.
* The Daily Token Cap can be increased by levelling up Sneakers.
* Users can permanently increase the GST cap beyond 300/300 by burning some GMT, an option that becomes available upon reaching 90% of the current Daily Cap.

There is **NO** earning cap for GMT.

### **Earning Mechanics**

<figure><img src="/files/siMmBWBTAoG5HVt68pB2" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Sswl2g1mRTTgpiOIT3mM" alt=""><figcaption></figcaption></figure>

The GST earnings are influenced by several factors:

1. Player's Average Speed
2. PSE: Player's Sneaker Efficiency
3. PSEC: Player's Sneaker Efficiency's Coefficient (Gem/Socket, NFT Badges)
4. System value: Value set by the game developer, subject to change.
5. Parameter: A range of system values

In essence, GST earnings are affected by:

1. Total Energy
2. Movement Speed
3. Sneaker (Type, Attributes, Quality & Level)
4. Gems (Type, Level & inserted Socket Quality)
